Server missing features EP4
#2

Tab:

if( pMsg->wParam == VK_TAB )
{
#if (defined(G_JAPAN) || defined(G_GERMAN) || defined(G_EUROPE3) || defined(G_EUROPE2) || defined(G_NETHERLANDS) )
return FALSE;
#endif
return FALSE; //disabled tab targeting

if (g_InputTabTime > 0)
{
INT64 DeltaTime = _pTimer->GetHighPrecisionTimer().GetMilliseconds() - g_InputTabTime;

if (DeltaTime < 500)
{
return TRUE;
}
}

g_InputTabTime = _pTimer->GetHighPrecisionTimer().GetMilliseconds();
CEntity *penPlEntity;
CPlayerEntity *penPlayerEntity;
penPlEntity = CEntity::GetPlayerEntity( 0 );
penPlayerEntity = static_cast<CPlayerEntity *>(penPlEntity);
penPlayerEntity->EnemyTargetSelected_InputTab();
return TRUE;
}

It cancels the function before the target is changed

Dungeontime:

gameserver release folder -> .dungeontime

There's a list of hours with 0 and 1 and a list of zones with the % values of exp during the dungeontime, so 100 means dungeontime doesnt work in this zone (it's the same order as the zones in your database/source, with juno being the first one etc



Messages In This Thread
[No subject] - by Hanji - 05-17-2021, 03:50 PM
[No subject] - by Desarija - 05-17-2021, 04:17 PM
[No subject] - by Hanji - 05-17-2021, 04:19 PM
[No subject] - by WhosUrDaddi - 05-17-2021, 05:19 PM
[No subject] - by Desarija - 05-17-2021, 08:21 PM
[No subject] - by BayBay - 05-25-2021, 01:51 AM
[No subject] - by Scura - 05-25-2021, 01:56 PM
[No subject] - by BayBay - 05-25-2021, 03:57 PM
[No subject] - by Scura - 05-25-2021, 04:04 PM
[No subject] - by BayBay - 05-25-2021, 07:11 PM
[No subject] - by BayBay - 05-26-2021, 04:21 AM
[No subject] - by BayBay - 05-26-2021, 05:41 AM
[No subject] - by Scura - 05-26-2021, 10:46 AM
[No subject] - by BayBay - 05-27-2021, 02:44 AM

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