FPS/Ping & More FOV Codes
#2


12 hours ago, nicolasg said:




Hi, how are you, in the pwesty forum (fagot I donated money to you in vain) they had posted the code to be able to see the ping and fps under the radar, does anyone have it? I also think I remember a post about how to increase the FOV, I don't remember If it was changing a value in the ps.dat or editing the client's own source code, someone who can at least instruct me regarding those 2 issues?...




UIRadar.cpp
Search :

Line 534

pDrawPort->PutTextExCX( strServerInfo, m_nPosX +this->GetWidth()/2 + 50, m_nLocalTimeY + 17, 0xFFA600FF );

add thins on line 535

// timer variables
#define FRAMES_AVERAGING_MAX 20L
static CTimerValue _tvLasts[FRAMES_AVERAGING_MAX];
static CTimerValue _tvDelta[FRAMES_AVERAGING_MAX];
static INDEX _iCheckNow = 0;
static INDEX _iCheckMax = 0;
#define FPS_LAST_CACHED 120
static INDEX _aiFPS[FPS_LAST_CACHED];
static INDEX _iStartingFPSIndex = 0;
static INDEX _iLastFPSOut = 0;
static INDEX hud_bShowClock = FALSE;
static INDEX hud_bShowNetGraph = FALSE;
static INDEX hud_bShowResolution = FALSE;
static INDEX hud_bShowPauseText = TRUE;
static INDEX dem_bOSD = FALSE;
static INDEX dem_bPlay = FALSE;
static INDEX dem_bPlayByName = FALSE;
static INDEX dem_bProfile = FALSE;
static INDEX dem_iProfileRate = 5;
static FLOAT dem_fMotionBlurStrength = 0.5f; // 0.1=min, 1=max
static CTString dem_strPostExec = "";
INDEX hud_iStats = 3;
static INDEX hud_iFPSGraphSpeed = 4;
static INDEX hud_iFPSGraphMax = 400;
static INDEX hud_bShowTime = FALSE;
// if required, print real time
if (hud_bShowClock) {
// set font, spacing and scale
// determine time
struct tm *newtime;
time_t long_time;
time(&long_time);
newtime = localtime(&long_time);
// printout
CTString strTime;
}
// clamp stat values
extern ENGINE_API INDEX _iStatsMode;
hud_iStats = Clamp(hud_iStats, 0L, 4L);
_iStatsMode = hud_iStats; // send it to engine
hud_iFPSGraphSpeed = Clamp(hud_iFPSGraphSpeed, 0L, 50L);
hud_iFPSGraphMax = Clamp(hud_iFPSGraphMax, 50L, 500L);
// calculate FPS
FLOAT fFPS = 0.0f;
_iCheckMax++;
if (_iCheckMax >= FRAMES_AVERAGING_MAX) {
for (INDEX i = 0; i<FRAMES_AVERAGING_MAX; i++) fFPS += _tvDelta[i].GetSeconds();
fFPS = FRAMES_AVERAGING_MAX*FRAMES_AVERAGING_MAX / fFPS;
_iCheckMax = FRAMES_AVERAGING_MAX;
}

// determine newest time
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
_tvDelta[_iCheckNow] = tvNow - _tvLasts[_iCheckNow];
_tvLasts[_iCheckNow] = tvNow;
_iCheckNow = (_iCheckNow + 1) % FRAMES_AVERAGING_MAX;

// fill FPS graph
INDEX iTimeNow = tvNow.GetSeconds() * 2 * hud_iFPSGraphSpeed;
if (iTimeNow != _iLastFPSOut && iTimeNow % 2) {
_iStartingFPSIndex = (_iStartingFPSIndex + 1) % FPS_LAST_CACHED;
_aiFPS[_iStartingFPSIndex] = fFPS;
_iLastFPSOut = iTimeNow;
}

// set display interface (proportional) font
CTString strDebug;
strDebug = "";
// display colored FPS
COLOR colFPS = C_RED;
if (fFPS >= 20) colFPS = C_GREEN;
if (fFPS >= 60) colFPS = C_WHITE;
//if (fFPS < 10) pdpDrawPort->SetTextScaling(fTextScale*1.5); // enlarge output if FPS is extremely low
// prepare FPS string for printing
CTString strFPS = "?";
CTString strRomain = "?";
if (fFPS >= 30) strFPS.PrintF("%s%3.0f", (const char*)strDebug, fFPS);
else if (fFPS >= 0.1f) strFPS.PrintF("%s%3.1f", (const char*)strDebug, fFPS);
// printout FPS number (if allowed)
//pdpDrawPort->PutTextC(strFPS, slDPWidth*0.75f, slDPHeight*0.005f, colFPS | 192);
strRomain.PrintF("Arcania - FPS");
pDrawPort->PutTextExCX(strRomain, m_nPosX + this->GetWidth() / 2 + 50, m_nLocalTimeY + 34, 0xFFFFFFFF);
pDrawPort->PutTextExCX(strFPS, m_nPosX + this->GetWidth() / 2 + 50, m_nLocalTimeY + 54, 0x4BE100FF);

extern ENGINE_API INDEX cli_iCurrentFPS;
cli_iCurrentFPS = fFPS;
// display extensive statistics
CTString strReport;
// printout statistics
strFPS.PrintF( " frame =%3.0f ms\n---------------\n", 1000.0f/fFPS);
//pDrawPort->PutTextExCX(strFPS, 0, 30, C_WHITE | CT_OPAQUE, m_nPosX + this->GetWidth() / 2, m_nLocalTimeY + 48, 0x72D02EFF);
//pDrawPort->PutTextExCX(strReport, 4, 55, C_WHITE | CT_OPAQUE, m_nPosX + this->GetWidth() / 2, m_nLocalTimeY + 55, 0x72D02EFF);
if (!hud_bShowNetGraph)
{ // draw canvas
const INDEX iWidth = FPS_LAST_CACHED;
const INDEX iHeight = 60;
// calculate FPS
FLOAT fFPS = 0.0f;
_iCheckMax++;
if (_iCheckMax >= FRAMES_AVERAGING_MAX)
{
for (INDEX i = 0; i<FRAMES_AVERAGING_MAX; i++) fFPS += _tvDelta[i].GetSeconds();
fFPS = FRAMES_AVERAGING_MAX*FRAMES_AVERAGING_MAX / fFPS;
_iCheckMax = FRAMES_AVERAGING_MAX;
}

// draw graph lines
for (INDEX i = 0; i<FPS_LAST_CACHED; i++)
{
const INDEX iValue = ClampUp(_aiFPS[(i + _iStartingFPSIndex + 1) % FPS_LAST_CACHED], hud_iFPSGraphMax);
COLOR iCol = C_RED;
if (iValue>100) iCol = C_lBLUE;
if (iValue> 60) iCol = C_WHITE;
if (iValue> 20) iCol = C_GREEN;
const INDEX iNormalizedValue = ((FLOAT)iValue) / hud_iFPSGraphMax * iHeight;
}
// print max normalization value
CTString strMaxFPS;
strMaxFPS.PrintF("%d", hud_iFPSGraphMax);
//Show Max FPS
//pDrawPort->PutTextExCX(strMaxFPS, m_nPosX + this->GetWidth() / 2, m_nLocalTimeY + 40, 0x72D02EFF);
}

Here you have the original post with code to show FPS from pwesty's forum

If you just want to edit the default FOV, that's indeed inside the ps.dat and should be quite easy to find there ?



Messages In This Thread
[No subject] - by nicolasg - 03-24-2022, 01:04 AM
[No subject] - by Desarija - 03-24-2022, 01:56 PM
[No subject] - by nicolasg - 03-24-2022, 07:26 PM
[No subject] - by WhosUrDaddi - 03-24-2022, 08:29 PM
[No subject] - by nicolasg - 03-25-2022, 12:38 AM
[No subject] - by Desarija - 03-25-2022, 12:47 AM
[No subject] - by nicolasg - 03-25-2022, 01:06 AM
[No subject] - by Exodus - 03-25-2022, 11:01 AM
[No subject] - by nicolasg - 03-25-2022, 12:18 PM
[No subject] - by deudas - 01-28-2023, 10:22 PM
[No subject] - by nicolasg - 01-28-2023, 10:26 PM
[No subject] - by Desarija - 01-28-2023, 10:34 PM
[No subject] - by deudas - 01-28-2023, 10:50 PM
[No subject] - by WhosUrDaddi - 01-30-2023, 08:32 PM
[No subject] - by WhosUrDaddi - 01-30-2023, 09:42 PM
[No subject] - by Stormax - 01-31-2023, 11:00 AM
[No subject] - by nicolasg - 01-31-2023, 11:05 AM
[No subject] - by Stormax - 01-31-2023, 11:39 AM

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