03-25-2022, 12:38 AM
In my case it returns some errors when compiling, when I have time I'll take a look at it...
btw changing the FOV is not enough for my taste, it ended up distorting the image too much (Going up from 86 looks bad). So searching the source I found the line:
FLOAT fDistanceLimit = 9.5f
In PlayerView.cpp
By changing the value we can move the camera even further away from the character, without distorting the image.

