Get Level of selected char in TargetInfoNewUI
#2

I think this should be enough to make it display the level of characters:

case CHARACTER:
{

bHideLevel = FALSE; //ADD ONLY THIS LINE

if( m_bShowPkHp )
{
// ¼­Ä¡ ¶óÀÌÇÁ ¹öÇÁ°¡ ÀÖ´ÂÁö °Ë»ç.
if (_pUIBuff->IsSkillBuff(475) == TRUE)
{
float fHealth = 0;

Add in in m_bShowPkHp if you only want players with life searcher to see it

File: TargetInfoNewUI.cpp



Messages In This Thread
[No subject] - by Andrein95 - 04-25-2022, 04:28 PM
[No subject] - by Desarija - 04-25-2022, 09:50 PM
[No subject] - by Andrein95 - 04-25-2022, 10:17 PM
[No subject] - by Desarija - 04-26-2022, 12:05 PM
[No subject] - by Andrein95 - 04-27-2022, 07:30 PM
[No subject] - by Desarija - 04-27-2022, 08:57 PM
[No subject] - by Andrein95 - 04-28-2022, 08:10 AM
[No subject] - by Desarija - 04-28-2022, 08:43 AM
[No subject] - by Andrein95 - 04-28-2022, 03:32 PM
[No subject] - by Andrein95 - 04-28-2022, 08:31 PM
[No subject] - by Dimaflash - 04-28-2022, 09:05 PM
[No subject] - by Andrein95 - 04-29-2022, 07:52 PM
[No subject] - by Dimaflash - 04-29-2022, 08:05 PM
[No subject] - by Andrein95 - 04-30-2022, 01:01 PM
[No subject] - by Dimaflash - 04-30-2022, 09:33 PM
[No subject] - by Andrein95 - 05-01-2022, 03:47 PM
[No subject] - by Andrein95 - 05-03-2022, 06:04 AM
[No subject] - by Dimaflash - 05-03-2022, 06:52 AM
[No subject] - by Andrein95 - 05-04-2022, 09:34 PM
[No subject] - by Andrein95 - 05-06-2022, 10:18 AM

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