Get Level of selected char in TargetInfoNewUI
#19


On 5/3/2022 at 8:52 AM, Dimaflash said:




No.

You can conduct an experiment.

Level up another character in sight. From the point of view of the main character, nothing will change. Now move away from the other character so that he disappears from sight (completely).

And then come back.

And you will see that now the level of another character is displayed correctly for you.




Experiment success. This works.

How can make it works without this trick? The level is not updated even If I attack the player and the HP are updated from ' UpdateHPInfo ' function.



Messages In This Thread
[No subject] - by Andrein95 - 04-25-2022, 04:28 PM
[No subject] - by Desarija - 04-25-2022, 09:50 PM
[No subject] - by Andrein95 - 04-25-2022, 10:17 PM
[No subject] - by Desarija - 04-26-2022, 12:05 PM
[No subject] - by Andrein95 - 04-27-2022, 07:30 PM
[No subject] - by Desarija - 04-27-2022, 08:57 PM
[No subject] - by Andrein95 - 04-28-2022, 08:10 AM
[No subject] - by Desarija - 04-28-2022, 08:43 AM
[No subject] - by Andrein95 - 04-28-2022, 03:32 PM
[No subject] - by Andrein95 - 04-28-2022, 08:31 PM
[No subject] - by Dimaflash - 04-28-2022, 09:05 PM
[No subject] - by Andrein95 - 04-29-2022, 07:52 PM
[No subject] - by Dimaflash - 04-29-2022, 08:05 PM
[No subject] - by Andrein95 - 04-30-2022, 01:01 PM
[No subject] - by Dimaflash - 04-30-2022, 09:33 PM
[No subject] - by Andrein95 - 05-01-2022, 03:47 PM
[No subject] - by Andrein95 - 05-03-2022, 06:04 AM
[No subject] - by Dimaflash - 05-03-2022, 06:52 AM
[No subject] - by Andrein95 - 05-04-2022, 09:34 PM
[No subject] - by Andrein95 - 05-06-2022, 10:18 AM

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