05-07-2022, 10:24 PM
24 minutes ago, rondo157 said:
2
CUIChildQuickSlot::CUIChildQuickSlot(int nid)
: m_abtnItems(NULL), m_bIsInside(FALSE)
{
m_nID = nid;
m_bRotation[0] = &g_bQuickSlot1HorOrVer;
m_bRotation[1] = &g_bQuickSlot2HorOrVer;
m_bLock[0] = &g_bQuickSlot1Lock;
m_bLock[1] = &g_bQuickSlot2Lock;
// NICOLASG MARK (QUICKSLOT)
m_bRotation[2] = &g_bQuickSlot3HorOrVer;
m_bLock[2] = &g_bQuickSlot3Lock;
// NICOLASG MARK (QUICKSLOT)
// NICOLASG MARK (QUICKSLOT) OG:
/*if (m_nID == UI_QUICKSLOT2)
m_nCurSlot = 0;
else
m_nCurSlot = 1;*/
// NICOLASG MARK (QUICKSLOT) NEW:
if (m_nID == UI_QUICKSLOT2)
m_nCurSlot = 0;
else if (m_nID == UI_QUICKSLOT3)
m_nCurSlot = 1;
else
m_nCurSlot = 2;
// NICOLASG MARK (QUICKSLOT) END
m_bEXSlot1On = FALSE;
m_bEXSlot2On = FALSE;
m_bEXSlot3On = FALSE; // NICOLASG MARK (QUICKSLOT)
m_nSelSlotBtnID = -1;
m_nStartX = 0;
m_nStartY = 0;
}
maybe this?

