06-29-2022, 01:50 AM
Doing some research, "it's not that simple" it seems that the one that sends the information in the server selection scene is the Connector, it would be necessary to make a chain GameServer->Connector->GameServer->Client. When someone connects to the GameServer, they send a request to the Connector asking for the number of users online, after which the Connector returns the number to the GameServer and it finally sends the information to the Client...

