07-01-2022, 12:35 PM
5 hours ago, Andrein95 said:
Sorry I did not understood this senetence: after that you choose the channel and loaded world the connector does not consider you as online?
As you pointed: the perfect version would be to consider user logged as soon loaded the world. But for this there are no re-usable function already implemented. Am I right? Should implement a callback to connector and notify it maybe idk..
Receiving when you select Channel the GameServer interprets you as an online user(or so I think), Then it sends a request to the Connector to inform it to Add +1 to the list of connected users, if you check the connector you will see that it usually manages connection times and others in the database...

