Summary of how it's built
#2


5 hours ago, RGT said:




Hey good community of LCKB ?



I have been wanting to expand my limited knowledge of how it all works for quite some time now, and after hours of browsing through different forums and sections without finding a solid definition of how LC is built I thought it was high time we made a topic about it. I'm sure this is really obvious for some, hence this should be a fairly short topic.



The question is, how is the typical server build structure-wise? Assuming we all know the components you need to make a server, how does the different systems integrate into each others? What parts do you have to edit on the client side, and what parts are edited in database side? Is there any clear definition on this? 

Example: All the different names you see in the game needs to be edited on the database side




A big and possibly dumb question im sure, and if I'm completely out of line asking it then we can go ahead and remove the topic ?  But it would be great help to new people to get a basic understanding of it all. 




Your question is ambiguous, be a little more specific and you will get the concrete answers to your doubts...  Example of Example: what do you mean by names? the names of npc, of characters, of the pets, of missions, of items... do I explain myself?



Messages In This Thread
[No subject] - by RGT - 11-13-2022, 02:20 PM
[No subject] - by nicolasg - 11-13-2022, 07:36 PM
[No subject] - by RGT - 11-14-2022, 07:40 AM
[No subject] - by nicolasg - 11-14-2022, 03:08 PM
[No subject] - by RGT - 11-14-2022, 03:42 PM
[No subject] - by Scura - 11-17-2022, 09:48 AM
[No subject] - by RGT - 11-18-2022, 06:10 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)