07-27-2022, 07:19 PM
47 minutes ago, Scura said:
As for your question about if client store a list of other clients attribute inside, of course the reply is: no.
That's because is a server side task of course, is usless interrogate the server (which already has tons of other works to do) to send unused data. Of course, every client just load the information regarding the current char, otherwise it need to ask at the server what it need, also because the server update all the stats in real time which should be sended at all client, and that became a lot of resources lost, for something which probably will never be used.
So, in my opinion, implementation of HP bar is pretty stupid idea (also because you only interact with 1 object at time, and even in the PVP where you can think is useful, instead it may confuse the player with tons of HUD which already exist like title/nick/guild/effect...) ... at most you can restrict that and load the data of entities inside the radar (which should be the object reachable by the user), but still tons of data, and usless work for the server for a stupid system imo
Now that you mention it, I hadn't thought about it, the amount of shit on the screen would just be very annoying for the user, however I think I could just implement the bar for the selected target, with it the player don't need look to the top of screen to see char life... Thanks for answering my question and for the idea^^

