Multi-Client Crash
#2

Hello, look at ptype_apear.h i think between client and server their is a mismatch.

here is an example when you compare client to server.

usually weird issues like this happen due to packet conflicts.

2



Messages In This Thread
[No subject] - by NoopyyGaming - 10-04-2022, 03:16 PM
[No subject] - by dethunter12 - 10-04-2022, 06:14 PM
[No subject] - by NoopyyGaming - 10-04-2022, 06:27 PM
[No subject] - by dethunter12 - 10-04-2022, 06:53 PM
[No subject] - by NoopyyGaming - 10-04-2022, 07:12 PM
[No subject] - by dethunter12 - 10-05-2022, 07:23 PM
[No subject] - by NoopyyGaming - 10-05-2022, 07:53 PM
[No subject] - by dethunter12 - 10-05-2022, 08:34 PM
[No subject] - by NoopyyGaming - 10-05-2022, 09:00 PM
[No subject] - by nicolasg - 10-05-2022, 09:02 PM
[No subject] - by dethunter12 - 10-05-2022, 09:11 PM
[No subject] - by NoopyyGaming - 10-06-2022, 07:47 PM
[No subject] - by rondo157 - 10-07-2022, 02:25 AM

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