Сompilation errors
#12


17 minutes ago, Veni said:




yup, remove it. just return true/false cant check which one it is im ingame rn llol





I did so, but most likely I misunderstood you, the error remained the launch does not occur



 



 



// [2013/01/16] sykim70



ENGINE_API bool SE_CheckEngine()



{



#if !defined(_DEBUG) && !defined(KALYDO) && !defined(G_KOR) && !defined(VER_TEST) && !defined(G_CHINA)



    AnalyzeApplicationPath();

 


#endif



    return false;



}




Messages In This Thread
[No subject] - by MLIKE - 12-25-2022, 10:30 AM
[No subject] - by Veni - 12-25-2022, 10:36 AM
[No subject] - by MLIKE - 12-25-2022, 10:48 AM
[No subject] - by Veni - 12-25-2022, 10:58 AM
[No subject] - by nicolasg - 12-25-2022, 10:59 AM
[No subject] - by MLIKE - 12-25-2022, 11:01 AM
[No subject] - by MLIKE - 12-25-2022, 11:01 AM
[No subject] - by MLIKE - 12-25-2022, 11:05 AM
[No subject] - by MLIKE - 12-25-2022, 11:09 AM
[No subject] - by Veni - 12-25-2022, 11:14 AM
[No subject] - by MLIKE - 12-25-2022, 11:27 AM
[No subject] - by MLIKE - 12-25-2022, 11:32 AM
[No subject] - by MLIKE - 12-25-2022, 11:34 AM
[No subject] - by Veni - 12-25-2022, 11:42 AM
[No subject] - by MLIKE - 12-25-2022, 11:53 AM
[No subject] - by Stormax - 12-25-2022, 04:19 PM
[No subject] - by Scura - 12-25-2022, 07:34 PM
[No subject] - by claycodes - 07-11-2023, 11:15 AM

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