02-24-2023, 04:11 PM
Hi,
In t_skill there's the fields a_cd_ra, a_cd_fa & a_cd_sa as well as a_cd_ra2, a_cd_fa2 & a_cd_sa2. I know that ra is short for readyanim, sa is stillanim and fa is fireanim. But how exactly do they work when I execute a skill? Why do we have a_cd_ra and a_cd_ra2 for example? And which animation is played in which moment? One after another or do they overlap?

