skill animations
#2

They work in order essentially, it goes from ready, still, fire. You can look at various healer skills to get an idea. But it essentially lets you chain animations together. As for the sa2, ra2, fa2, etc I believe it is due to some skills having particles or extra parts. Healer is another good example of this. The part 2 comes after depending on other settings (I think like fireobject, etc). Otherwise tbh I am not quite sure, as many years as I've been doing LC I've never experimented much with it beyond that. No one has ever had new animations to try out really, so there's been no need to understand it since we can just copy existing skills for an animation/effect we want.



Messages In This Thread
[No subject] - by Desarija - 02-24-2023, 04:11 PM
[No subject] - by Sickness - 02-25-2023, 10:11 AM
[No subject] - by Desarija - 02-28-2023, 08:10 PM
[No subject] - by OberonPh - 04-19-2023, 09:31 PM

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