How to get UV Map from TopUI.tex? In other words how to map different portion of texture and apply in pTextureStock->Ob
#5


1 hour ago, Andrein95 said:




Thanks for your reply.



For poor pepole without Adobe Photoshop xD I'm using now GIMP and this is what I got:



2



I do not know how to show also x1 and y1 chord of rectangle. 



AS I can see from code: this corresponds perfectly! -> 


Rectangle.SetUV(550, 108


In Photoshop is this information out of the box?



Thanks




OMG but the x1 and y1 could be calculated as x0 + Width and y0 + Height as GIMP show Size:

550 + 130 = 680 ; 108 + 11  = 119 and these are x1 and y1.

You guys did this?



Messages In This Thread
[No subject] - by Andrein95 - 05-01-2023, 10:18 PM
[No subject] - by nicolasg - 05-01-2023, 10:44 PM
[No subject] - by Veni - 05-02-2023, 05:24 AM
[No subject] - by Andrein95 - 05-02-2023, 08:21 AM
[No subject] - by Andrein95 - 05-02-2023, 08:39 AM
[No subject] - by Andrein95 - 05-02-2023, 09:56 AM
[No subject] - by dethunter12 - 05-02-2023, 07:28 PM
[No subject] - by nicolasg - 05-02-2023, 08:10 PM
[No subject] - by Andrein95 - 05-02-2023, 08:24 PM
[No subject] - by dethunter12 - 05-02-2023, 08:28 PM
[No subject] - by Andrein95 - 05-02-2023, 08:46 PM
[No subject] - by nicolasg - 05-02-2023, 09:20 PM
[No subject] - by Veni - 05-03-2023, 04:11 AM

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