How to get UV Map from TopUI.tex? In other words how to map different portion of texture and apply in pTextureStock->Ob
#7

IF anyone could put a more advanced guide on how to do some UI positions would be appreciated , i also get confused on how to do this. I know with some UI elements you use pixel location but other ones seem hardcoded and i dont understand where the values are pulled from. And i think some have like 4 UV surface too



Messages In This Thread
[No subject] - by Andrein95 - 05-01-2023, 10:18 PM
[No subject] - by nicolasg - 05-01-2023, 10:44 PM
[No subject] - by Veni - 05-02-2023, 05:24 AM
[No subject] - by Andrein95 - 05-02-2023, 08:21 AM
[No subject] - by Andrein95 - 05-02-2023, 08:39 AM
[No subject] - by Andrein95 - 05-02-2023, 09:56 AM
[No subject] - by dethunter12 - 05-02-2023, 07:28 PM
[No subject] - by nicolasg - 05-02-2023, 08:10 PM
[No subject] - by Andrein95 - 05-02-2023, 08:24 PM
[No subject] - by dethunter12 - 05-02-2023, 08:28 PM
[No subject] - by Andrein95 - 05-02-2023, 08:46 PM
[No subject] - by nicolasg - 05-02-2023, 09:20 PM
[No subject] - by Veni - 05-03-2023, 04:11 AM

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