05-29-2023, 02:36 PM
First you need to have a map texture file for the map inside Data\Interface with the name being in the right format. You need to name it Map_World<zone number>_<yLayer>
Then inside of UIMap line 41 you need to add the zone number to the array
int zoneNumList[] = {0, 4, 7, 15, 23, 32, 39, 40, 42, 0,};
I havent tried it myself but that might be enough
EDIT: if it doesnt then you might need to adjust the Map.dta as well

