add map, minimap
#2

First you need to have a map texture file for the map inside Data\Interface with the name being in the right format. You need to name it Map_World<zone number>_<yLayer>



Then inside of UIMap line 41 you need to add the zone number to the array

int    zoneNumList[] = {0, 4, 7, 15, 23, 32, 39, 40, 42, 0,};



I havent tried it myself but that might be enough



EDIT: if it doesnt then you might need to adjust the Map.dta as well



Messages In This Thread
[No subject] - by kdy - 05-24-2023, 04:51 PM
[No subject] - by Cryden - 05-29-2023, 02:36 PM
[No subject] - by kdy - 05-29-2023, 07:15 PM

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