05-30-2024, 08:42 PM
Yeah, that was the first thing I tried, but it also crashed the game server since you essentially delete the main reference of the address in memory. I got an access violation, and then I realized I needed to update all the address that refer to the struct in memory ... at least i thought .... open to discussion on it, have you tried by yourself ?
When you perform tthis action, the orginal address of the list is destroyed
delete[] m_list;
and doing something like this is horrible
CMagicProtoList::~CMagicProtoList()
{
}
just end up reassigne the new value to the default structure was fine.

