11-30-2011, 01:22 PM
This is basicly an update on the program i made once earlier.
How it works :
Double click a SMC file inside the LC client.
If u have not assigned any default program it will ask with what program u would like to open this file.
Select FastView.exe from the package, and optionally check the option to make it the default program.
Click ok, and the model will show. u can rotate it with the arrow keys, also the WASD and IJKL keys have a function.
If u made this your default program then all u have to do is doubleclick a smc file and it will show the 3d model with its texture and everything.
I do realise that there is already a very good Model Viewer for lastchaos that can also open smc files.
Just the program i made doesnt have all the extra features and dont require to click here and there to show the model, thats why i chosen the name fastview.
Atm im trying to figure out how (and if its possible in MDX) to use the joints and their weights with the ultimate goal to allow fast viewing of model and animation. and maybe later to allow editing the animation
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How it works :
Double click a SMC file inside the LC client.
If u have not assigned any default program it will ask with what program u would like to open this file.
Select FastView.exe from the package, and optionally check the option to make it the default program.
Click ok, and the model will show. u can rotate it with the arrow keys, also the WASD and IJKL keys have a function.
If u made this your default program then all u have to do is doubleclick a smc file and it will show the 3d model with its texture and everything.
I do realise that there is already a very good Model Viewer for lastchaos that can also open smc files.
Just the program i made doesnt have all the extra features and dont require to click here and there to show the model, thats why i chosen the name fastview.
Atm im trying to figure out how (and if its possible in MDX) to use the joints and their weights with the ultimate goal to allow fast viewing of model and animation. and maybe later to allow editing the animation
[hide]
2
[/hide]

