Models for LC
#21
How to convert obj to bm?

#22

I have the daedric armor in lc with the animations working and everything

Just to bad, skyrim uses multi texture, and lc doesn't support that

#23
I got the deadric armor too in my client but my problem was to adjust the gloves

#24


I have the daedric armor in lc with the animations working and everything

Just to bad, skyrim uses multi texture, and lc doesn't support that

 

what do u mean with multitexture?

#25


I have the daedric armor in lc with the animations working and everything

Just to bad, skyrim uses multi texture, and lc doesn't support that

 

I want a shot

 

what do u mean with multitexture?

 

I think he means that every piece of the model has a piece of texture, so if u wanna adapt the model to LC u have to put each piece of texture on each piece of model, by hand (can be very long).

#26

No i really mean multiple textures in 1 mesh, with blending and such.

Its what makes it look more real, but lastchaos only supports 1 texture for 1 mesh

#27
how to convert .obj in the .bm or .ski?

#28

.obj is easy, cinema4d can open .obj.

.ski can be converted with a little tool i made.

Or u can search for the plugin for perfectworld.

 

Many games have these plugins, mostly for Blender.

The trick is to just open it in Blender, then save it to a file that can be read by Cinema4d, and then save it as .bm

 

2

That is a good program and it supports many games.

Just u must have the full version to be able to save things.

#29


.obj is easy, cinema4d can open .obj.

.ski can be converted with a little tool i made.

Or u can search for the plugin for perfectworld.

 

Many games have these plugins, mostly for Blender.

The trick is to just open it in Blender, then save it to a file that can be read by Cinema4d, and then save it as .bm

 

2

That is a good program and it supports many games.

Just u must have the full version to be able to save things.

 

I know how to:

Convert .ski to .bm (program by wizatek)

I do not know how to:

convert .obj to .ski

#30
I think u can find that answer on a perfectworld development forum



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