GM Commands
#1

Ive seen there are many ppl who dont know the comands, here is a copy and paste from my forum, there are some commands missing which are the ones i got dissabled, I wish I remember them XD.

 

This is a guide about how to use the GM Commands

 

The thin in the <> is a number of text which is a varible with this thing you wish. If you have any question go to the questions section and make them.

 

* This is a command to increase/decrease your level

 

/levelup

 

* To increase/decrease your speed

 

/speedup

 

* To transform into a mob

 

/transform

 

2

 

* To summon NPCs.

 

/summon

 

2

 

* To get statpoints (disabled)

 

/statpoint >

 

* To heal you HP/MP

 

/heal

 

* To get/give cash.

 

/addcash

 

* To drop

 

/itemdrop <0>

 

2

 

* To go to any map.

 

/go_zone

 

2

 

* To get SP.

 

/skillpoint

 

* To get a pet. IDs are from 1 to 40.

 

/getpet

 

* To give a pet.

 

/givepet

 

* To use a effect.

 

/effect

 

878
879
880
881
884
268
269
150
33
1356
1357
1057
1058
1059
1076
1077
1078
1079
1080
1081

 

* To go to a coords.

 

/goto

 

* To set a title. IDs start from 0.

 

/settitle

 

To annuounce something

 

/echo message

 

If u see there is any command missing post it

#2

* To give levels to someone.

 

/givelevels

#3

* To give gold to someone.

 

/givegold

#4

* To give skillpoint to someone.

 

/giveskillpoint

#5

public static void Help(string[] Command, int ClientID)
{

switch (Command[1])
{
case "speedup":
Notice("This command sets your movement speed", ClientID);
Notice("Syntax : /speedup ", ClientID);
break;
case "transform":
Notice("This command will transform u in a NPC", ClientID);
Notice("Syntax : /transform ", ClientID);
break;
case "itemdrop":
Notice("This command will drop a item", ClientID);
Notice("Syntax : /itemdrop ", ClientID);
break;
case "summon":
Notice("This command will summon a NPC", ClientID);
Notice("Syntax : /summon ", ClientID);
break;
case "levelup":
Notice("This command will set your level", ClientID);
Notice("Syntax : /levelup ", ClientID);
break;
case "go_zone":
Notice("This command will teleport u to another zone", ClientID);
Notice("Syntax : /go_zone ", ClientID);
break;
case "skillpoint":
Notice("This command will give u skillpoints", ClientID);
Notice("Syntax : /skillpoints ", ClientID);
break;
case "echo":
Notice("This command will broadcast a message", ClientID);
Notice("Syntax : /echo ", ClientID);
break;
case "statpoint":
Notice("This command will set your statpoints", ClientID);
Notice("Syntax : /statpoint ", ClientID);
Notice("Syntax : /statpoint ", ClientID);
break;
case "heal":
Notice("This command will heal u", ClientID);
Notice("Syntax : /heal", ClientID);
break;
case "loc":
Notice("This command will show your coordinates", ClientID);
Notice("Syntax : /loc", ClientID);
break;
case "addcash":
Notice("This command will ItemMall cash to someone", ClientID);
Notice("Syntax : /addcash ", ClientID);
break;
case "getpet":
Notice("This command will get the P2 pet in your inventory", ClientID);
Notice("Syntax : /getpet ", ClientID);
break;
case "givepet":
Notice("This command will give a P2 pet to someone", ClientID);
Notice("Syntax : /givepet ", ClientID);
break;
case "rates":
Notice("This command will set the rates temporarily", ClientID);
Notice("Syntax : /rates ", ClientID);
break;
case "ban":
Notice("This command will ban a user", ClientID);
Notice("Syntax : /ban ", ClientID);
break;
case "goto":
Notice("This command will teleport u to a location", ClientID);
Notice("Syntax : /goto ", ClientID);
break;
case "kick":
Notice("This command will disconnect someone", ClientID);
Notice("Syntax : /kick ", ClientID);
break;
case "version":
Notice("This command will show some info", ClientID);
Notice("Syntax : /version", ClientID);
break;
case "effect":
Notice("This command will show a effect", ClientID);
Notice("Syntax : /effect ", ClientID);
break;
case "changename":
Notice("This command will change a name", ClientID);
Notice("Syntax : /changename ", ClientID);
break;
case "closeshop":
Notice("This command will close someones merchantmode", ClientID);
Notice("Syntax : /closeshop ", ClientID);
break;
case "givelevels":
Notice("This command will give levels", ClientID);
Notice("Syntax : /givelevels ", ClientID);
break;
case "givestatpoints":
Notice("This command will give statpoints", ClientID);
Notice("Syntax : /givestatpoints ", ClientID);
break;
case "giveskillpoints":
Notice("This command will give skillpoints", ClientID);
Notice("Syntax : /giveskillpoints ", ClientID);
break;
case "givegold":
Notice("This command will give gold", ClientID);
Notice("Syntax : /givegold ", ClientID);
break;
case "giveskill":
Notice("This command will give a skill", ClientID);
Notice("Syntax : /giveskill ", ClientID);
break;
case "giveitem":
Notice("This command will give a item", ClientID);
Notice("Syntax : /giveitem ", ClientID);
break;
case "upgrade":
Notice("This command will upgrade a item in your inventory. First row and column = 0", ClientID);
Notice("Syntax : /upgrade ", ClientID);
break;
case "kill":
Notice("This command will kill someone", ClientID);
Notice("Syntax : /kill ", ClientID);
break;
default:
Notice("Not found.", ClientID);
Notice("Type /list for a list of commands", ClientID);
break;
}
}

#6
What file reads the commands?

#7

I have a lot of commands who doesnt work :/

Like the one to give sp , or the one to give pets ... ;(

#8
Command to spawn mob ?

#9

Command to spawn mob ?
 

Same as for NPCs

/summon

#10
Ok and commande to save the server ?



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