07-05-2013, 11:31 PM
Would that be something like that causing my bmps to be upside down? I wrote a small tool that converts terrain heightmap data into a .bmp file, but it ends up being inverted.
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Sht files?
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07-05-2013, 11:31 PM
Would that be something like that causing my bmps to be upside down? I wrote a small tool that converts terrain heightmap data into a .bmp file, but it ends up being inverted.
07-05-2013, 11:37 PM
Made it much simple to understand, yeah if the values would be negative, it will look upside down(since the higth is represented by the value x/100), I was talking about the position on x,z:
07-05-2013, 11:54 PM
Nowadays u could just open it in the world editor, press R, rightclick and click save [CeNsOrEd] file. In the wtr there is also a heightmap in some occasions, just in a smaller size, usualy 256x256
07-05-2013, 11:56 PM
Nowadays u could just open it in the world editor, press R, rightclick and click save [CeNsOrEd] file. In the wtr there is also a heightmap in some occasions, just in a smaller size, usualy 256x256 I saved the [CeNsOrEd] like that and all the terrain was in sky
07-06-2013, 12:04 AM
Nowadays u could just open it in the world editor, press R, rightclick and click save [CeNsOrEd] file. In the wtr there is also a heightmap in some occasions, just in a smaller size, usualy 256x256 I know that ![]() But i started to work on some world edition tool before the SE was released, and itll like to finish that (at least the terrain thing). Atm got a Terrain 2 Bmp/Bmp 2 Terrain converter (like 99% working), just need to make the terrain to [CeNsOrEd]. I know thats pointless today, but well :p
07-06-2013, 12:25 AM
Well i think its possible to load the Engine.dll and just call the function to load the map and call the function to save the [CeNsOrEd] file
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