Nation IDs
#11

thes release mean that you cann use other client with different country . you need only to change nation id on GameServer and in LoginServer

 

Exemple: i want use Spain Client :14  

 

i change LoginServer Nation ID is from :09     to 14

i change GameServer Nation ID is From :09 to 14

 

than you need only to encrypte engin.dll from client 

 

GameServer Nation Offset

GameServer Int32:Int32:0018BB9A

GameServer Byte:Byte:0018BB9A

 
LoginServer Nation Offeset 

LoginServer Byte:Byte:000113BC

LoginServer Int32:Int32:000113BC

 
 
than you need only to encrypte engin.dll from client 

#12
about encrypt the engine.dll what do you mean to open the engine.dll and change the ip wich are writhe to login succesfully ?

#13


 

 

Yeah you need to patch the engine that it reads the sl.dta again. Its very easy ^^

 yes like luoo sayed

#14

what I have to do in engine.dll?

someone please inform me?

thx

#15
You have to find the offset and patch it. 

#16

You have to find the offset and patch it. 

 

and is possible anyone tell us correct offset?

#17
Personally I dont know it. 

#18
which program can i use to find this offsets?

#19
Every hex editor

#20

normaly every engine.dll is packet with VMProteckt that need to get unpacked first, 99.9% of this comm dont event know how to do it or even know what it means, after unpacking the engine u can look for the offset and change it and there are more then 2 offsets for langurage in the engine.... the one i know

load the .lod files

send login packet

send alive packet

load the font file

 

but if i remeber right there more then 6 offsets in engine from nation....

 

 

# LANG
# LC_KOR 0
# LC_TWN 1
# LC_CHN 3
# LC_TLD 4
# LC_JPN 6
# LC_MAL 7
# LC_USA 9
# LC_BRZ 10
# LC_HBK 11
# LC_GER 13
# LC_SPN 14
# LC_FRC 15
# LC_PLD 16
# LC_RUS 17



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