Friends I have a question on the living weapons
#1

Friends hi all, noticed this problem that when you call any living weapons, call when it appears, and the server crashes and I get this error

 

[New Thread 0xb711fb70 (LWP 19252)]
[New Thread 0xb6117b70 (LWP 19253)]
[Thread 0xb6117b70 (LWP 19253) exited]
 
Program received signal SIGSEGV, Segmentation fault.
0x08145413 in CPC::GetSummonNpcType (this=0x3369b0f8, pNpc=0x336ad568) at PC.cpp:9378
9378 PC.cpp: No such file or directory.
in PC.cpp
"-------------------------------------------""error--------------------------------------""-------------------------------------------"[Current thread is 1 (Thread 0xb7bc46d0 (LWP 19079))]
"-------------------------------------------""thread 1 - Game Thread---------------------""-------------------------------------------"[switching to thread 1 (Thread 0xb7bc46d0 (LWP 19079))]#0  0x08145413 in CPC::GetSummonNpcType (this=0x3369b0f8, pNpc=0x336ad568) at PC.cpp:9378
9378 in PC.cpp
#0  0x08145413 in CPC::GetSummonNpcType (this=0x3369b0f8, pNpc=0x336ad568) at PC.cpp:9378
        i = 1
#1  0x08128d6b in CArea::MobActivity (this=0x85347dc) at MobActivity.cpp:357
        nIndexGuard = 311
        nIndexProtect = 313
        dist = -2.51056026e-05
        nIndexWarrior = 310
        nIndexBrave = 312
        npc = 0x336ad568
        tnpc = 0x304aee88
        target = 0x0
#2  0x081e45af in CServer::CheckMobActivityAndAkanProc (this=0x83618e0, Zone=..., Area=...) at ServerRun.cpp:2999
No locals.
#3  0x081e4d44 in CServer:TonguerocMobItemControl (this=0x83618e0) at ServerRun.cpp:2217
        i = 0
        mobAIVec = 513
        j = 0
        mobAISeq = 9
        pulseProcHeartBeatPerSec = 5740
#4  0x081e6a80 in CServer::HeartBeat (this=0x83618e0) at ServerRun.cpp:1990
No locals.
#5  0x081ebea6 in CServer::Run (this=0x83618e0) at ServerRun.cpp:1709
        d = 0x0
        last_time = {tv_sec = 1388238745, tv_usec = 447501}
        process_time = {tv_sec = 0, tv_usec = 1900}
        temp_time = {tv_sec = 0, tv_usec = 98100}
        dNext = 0x0
        missed_pulses = 1
        maxdesc = 21
        count = 1
        msg = {_vptr.CNetMsg = 0x8305298, m_mtype = 123, m_buf = 0x336bde90 "{", m_ptr = 5, m_size = 5, secretkey = 0}
        opt_time = {tv_sec = 0, tv_usec = 100000}
        before_sleep = {tv_sec = 1388238745, tv_usec = 349401}
        now = {tv_sec = 1388238745, tv_usec = 447563}
        timeout = {tv_sec = 0, tv_usec = 0}
        inputmsg = {_vptr.CNetMsg = 0x8305298, m_mtype = 27, m_buf = 0x336bb778 "\033\003", m_ptr = 22, m_size = 39, secretkey = 60}
#6  0x0810b876 in main (argc=1, argv=0xbffffc64, envp=0xbffffc6c) at GameServer.cpp:127
        nRetCode = 1004
        i = 0
"-------------------------------------------""thread 2 - Thread Library------------------""-------------------------------------------"[switching to thread 2 (Thread 0xb711fb70 (LWP 19252))]#0  0xb7fdf420 in __kernel_vsyscall ()
#0  0xb7fdf420 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7fbec66 in nanosleep () from /lib/libpthread.so.0
No symbol table info available.
#2  0x080d8d7a in CDBThread::Wait300Millis (this=0x8370cdc) at DBThread.h:62
        req = {tv_sec = 0, tv_nsec = 300000000}
#3  0x080d80a3 in CDBThread::Run (this=0x8370cdc) at DBThread.cpp:277
        d = 0x0
        count = 35
#4  0x080d82ef in CDBThread::RunThread (p=0x8370cdc) at DBThread.cpp:251
        _this = 0x8370cdc
#5  0xb7fb7a49 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#6  0xb7d78aae in clone () from /lib/libc.so.6
No symbol table info available.
"-------------------------------------------""thread 3 - DB Thread ----------------------""-------------------------------------------"Thread ID 3 not known.
#0  0xb7fdf420 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7fbec66 in nanosleep () from /lib/libpthread.so.0
No symbol table info available.
#2  0x080d8d7a in CDBThread::Wait300Millis (this=0x8370cdc) at DBThread.h:62
        req = {tv_sec = 0, tv_nsec = 300000000}
#3  0x080d80a3 in CDBThread::Run (this=0x8370cdc) at DBThread.cpp:277
        d = 0x0
        count = 35
#4  0x080d82ef in CDBThread::RunThread (p=0x8370cdc) at DBThread.cpp:251
        _this = 0x8370cdc
#5  0xb7fb7a49 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#6  0xb7d78aae in clone () from /lib/libc.so.6
No symbol table info available.
 
 

 

 

#2

I guess you mean the souls for each class, I hevent tested em yet but it looks like the skill wants to summon mobs that arent there

 

 

Check if the Mobids of the souls are existing and enabled (server and clientside)

#3
@2 yep

#4

No I checked everything perfect, ID Monsters with a call to coincide with the database, the problem has not solved

#5
hmm ok did u changed anything about the skill or the mobs?



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