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The only log i get is from cash server because i dont use it i get a little error but i dont think it effect to he time out problem
2021-12-02 21: 10: 19,346 DEBUG [rnsocketioserviceTcp.cpp: 83] - bnf async connection - IP (to): 127.0.0.1: Port: 8888: unique ID: 0000000821
2021-12-02 21: 10: 21.404 ERROR [rnsocketioserviceTcp.cpp: 467] - bnf connect failed - ip :: unique id: 0000000821: Reason: A connection could not be established because the target computer refused the connection
2021-12-02 21: 10: 21.415 INFO [rnsocketioserviceTcp.cpp: 687] - bnf closed - ip :: unique ID: 0000000821
02.12.2021 21: 10: 21.415 INFO [BillingClient_KOR.cpp: 457] - Cannot establish a connection to the billing server: IP [127.0.0.1] Port [8888]
2021-12-02 21: 10: 21.425 INFO [timer_session.cpp: 39] - bnf - create timer. Handle: 200000E, start_msec: 2000, period_msec: 2000
2021-12-02 21: 10: 23.431 INFO [timer_session.cpp: 44] - bnf - delete timer. Handle: 200000E
2021-12-02 21: 10: 23.431 DEBUG [rnsocketioserviceTcp.cpp: 83] - bnf async connection - IP (to): 127.0.0.1: Port: 8888: unique ID: 0000000822
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- Check Firewall
- Check Server configuration files
- Check CheckIPFilter function ( CommunicationInterface.cpp ) (only needed if VER_TEST not defined)
- Check sl.dta
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Did you define the IP in CommunicationInterface files?
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only port should be open is your LoginServer and your GameServer ports. so make sure there open if they are check your network communication interface cpp if your server ip is in it then the sl
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turn off your firewall first and see if the issue is resolved. Usually linux will have firewalld for default but sometimes iptables. Either way, allow the Login / Gameserver port to your firewall for incomming tcp connection.
Also, somtimes one of the ports are incorrect for SubHelper / Helper this could cause this problem of timed out as well.