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Hey,
Recently I got into model importing however as i tried to check the models non of them is able to merge with the tex file, its quiet black texture for all weapons,
Could someone tell me in what point did i do a mistake? also i replaced the tex file with new model and added 1 in new model files to keep both models in case however thanks in advance.
screen of the model: grabilla.com/0470a-602c6758-b441-4e7e-bd30-daa82b006c28.html#
the .smc:
OFFSET -0.24,-1.2,-0.15,150,0,35;
NAME "hw_bow_phynix";
{
MESH TFNM "Data\Item\Weapon\_TAG_BOW_PHYNIX1.bm";
TEXTURES
{
}
MESH TFNM "Data\Item\Weapon\hw_bow_phynix1.bm";
TEXTURES
{
"hw_bow_phynix" TFNM "Data\Item\Weapon\Texture\hw_bow_phynix.tex";
}
ALLFRAMESBBOX -0.519691,0.00691521,-0.605822,0.604634,0.0623548,0.78994;
COLISION
{
}
}
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For starters just make sure you didn't miss spell anything, folder names, file names, ect. Also make sure you changed the target location in the ItemAll.lod file.
Good Luck!
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For starters just make sure you didn't miss spell anything, folder names, file names, ect. Also make sure you changed the target location in the ItemAll.lod file.
Good Luck!
The target is quiet same and there are no spelling errors, as the model works and texture doesnt dont think this folder errors
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in Itemall Editor you can see the Weapon with texture?
if yes then maybe check ur Smc
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I am not able to see the model in ItemAll :/
#Edited to:
I am able to see the model however the texture there is same as character colour
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leaves the original config, just change the name. tex, should work
but you can edit the bm with c4d
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leaves the original config, just change the name. tex, should work
but you can edit the bm with c4d
Could you please explain it more detailed?
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Could you please explain it more detailed?
some models (if you want to change the texture), work well with just changing the texture file (text.tex by text2.tex)
if you change the model name (bm) does not work if you have more than one bm. (because they are set to the original names)
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I unseen a error in tex file that that caused it,
Can be closed as the issue is solved