AttackSpeed Fix Problem (nov files)
#1

after inserting the fix

other characters get display errors or sent errors.

if they are in the radius of the characters where attack speed 1 is playing.

Ad looks like the character is just twitching.

does anyone know the problem?

I used this fix

 

int m_attackSpeedlimit = 1;

if (packet->attackSpeed <= m_attackSpeedlimit) //rondo157
packet->attackSpeed = m_attackSpeedlimit;
packet->attackSpeedOrg = ch->m_attackSpeed_org;

 

 

#2

Video?

#3

I hope everything works.

here is a video that shows when you use -3 attackspeed when filled.

and a little later it is at attackspeed +6.

At some point the char gets a sent error where watching.

But with the other char everything looks normal like when you play with attackspeed 1

2

 

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#4

 i assume you have a reference in character.cpp and PC.cpp correct?

 

#5

I don't think anything changed about these files 

Or do I still have to change something? 

Sorry for other names on mobile phone I somehow can't get in with my FB. 

#6

have you tried to read the error log with the client source?

file->openfile: select .dmp ->debug with native code

read the callstack

 

#7

he cannot find the PDB file.

 

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that comes up in a window when I click on Yes

Unhandled exception at 0x00ca9d14 in 2021-11-18 11_44_18.dmp: 0xC0000005: Access violation writing location 0x00000280.

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