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after inserting the fix
other characters get display errors or sent errors.
if they are in the radius of the characters where attack speed 1 is playing.
Ad looks like the character is just twitching.
does anyone know the problem?
I used this fix
int m_attackSpeedlimit = 1;
if (packet->attackSpeed <= m_attackSpeedlimit) //rondo157
packet->attackSpeed = m_attackSpeedlimit;
packet->attackSpeedOrg = ch->m_attackSpeed_org;
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i assume you have a reference in character.cpp and PC.cpp correct?
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I don't think anything changed about these files
Or do I still have to change something?
Sorry for other names on mobile phone I somehow can't get in with my FB.
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have you tried to read the error log with the client source?
file->openfile: select .dmp ->debug with native code
read the callstack