File structure of official files?
#1

Hey guys.  Can someone give me the file structure for itemall_usa.lod andmoball_usa.lod?  I need them to make a tool that I'll release when finished.

 

P.S.

There's a few different files for items, so if those are needed too I would appreciate the structure for that also Smile

 

Thank you.

#2

I updated the moball struct for LC GER a few weeks ago, I think USA should have the same struct. I didnt resolved all Values, because I dont need all, so your job is to resolve the missing ones Smile Please keep in mind that I used the Int32 Unknown Values just as a placeholder for 4 bytes (It can also consist of byte/int16/int64).

Reader.ReadInt32(); //Index
Reader.ReadInt32(); //Level
Reader.ReadInt32(); //HP
Reader.ReadInt32(); //MP
Reader.ReadInt32(); //Flag
Reader.ReadInt32(); //Flag 2
Reader.ReadInt32(); //Attack Speed
Reader.ReadSingle(); //Walk Speed
Reader.ReadSingle(); //Run Speed
Reader.ReadSingle(); //Scale
Reader.ReadSingle(); //Attack Area
Reader.ReadSingle(); //Size
Reader.ReadInt32(); //Skill Master
Reader.ReadInt32(); //Skill Master 2
Reader.ReadInt32(); //Unknown1
Reader.ReadInt32(); //Unknown2
Reader.ReadInt32(); //Unknown3
Reader.ReadInt32(); //Unknown4
Reader.ReadInt32(); //Unknown5
Reader.ReadInt32(); //Unknown6
Reader.ReadInt32(); //Unknown7
Reader.ReadInt32(); //Unknown8
Reader.ReadInt32(); //Unknown9
Reader.ReadInt32(); //Skill ID 0
Reader.ReadInt32(); //Skill Level 0
Reader.ReadInt32(); //Skill ID 1
Reader.ReadInt32(); //Skill Level 1
Reader.ReadInt32(); //Unknown10
Reader.ReadInt32(); //Unknown11
Reader.ReadInt32(); //Unknown12
Reader.ReadInt32(); //Unknown13
Reader.ReadInt32(); //Unknown14
Reader.ReadBytes(64); //UnknownString15
Reader.ReadBytes(64); //UnknownString16
Reader.ReadBytes(64); //UnknownString17
Reader.ReadBytes(64); //UnknownString18
Reader.ReadBytes(64); //UnknownString19
Reader.ReadBytes(64); //UnknownString20
Reader.ReadBytes(64); //UnknownString21
Reader.ReadBytes(64); //UnknownString22
Reader.ReadBytes(64); //UnknownString23
Reader.ReadBytes(64); //UnknownString24
Reader.ReadBytes(64); //UnknownString25
Reader.ReadBytes(64); //UnknownString26
Reader.ReadBytes(64); //UnknownString27
Strings are now stored with a fixed length of 64bytes, and no longer dynamically.

#3

This is because the lod files are now read as entire structure, so all strings are fixed size now, same with many of the network packets.

And all names and descriptions are taken out so that the same ItemAll.lod can be used for any language.

#4
Someone have a structure of the new ep3 questall?

#5
If someone have the ep3(alberpatch) itemall structure pls pn or post it here Wink



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