05-02-2021, 03:08 PM
So easy: tap search #ifdef EX_ROGUE (or EXMAGE nvm) and scroll up and u will see ns, delete lines and its done
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Remove NightShadow Client & DB
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05-02-2021, 03:08 PM
So easy: tap search #ifdef EX_ROGUE (or EXMAGE nvm) and scroll up and u will see ns, delete lines and its done
05-02-2021, 08:23 PM
5 hours ago, rondo157 said: So easy: tap search #ifdef EX_ROGUE (or EXMAGE nvm) and scroll up and u will see ns, delete lines and its done I will do this too
05-02-2021, 08:25 PM
5 hours ago, Desarija said: I'm not sure, but try this: CharacterCreateNew.cpp everywhere you find TOTAL_JOB in this file, make it TOTAL_JOB - 1 if you want NS disabled I friend sent me something similar, i will post it here once i get home. Only thing is that if i click back arrow when creating a character (titan) it dosent go back it only works with forward arrow..
05-02-2021, 10:25 PM
OK guys this is the fix a friend (pwesty) gave me: CharacterCreateNew::~CharacterCreateNew(void) { } void CharacterCreateNew::SetJob ( int nSelIdx ) { if (nSelIdx < 0 ) nSelIdx = TOTAL_JOB - 1; //remove ns if (nSelIdx >= TOTAL_JOB - 1) //remove ns nSelIdx = 0; m_nSelectJob = nSelIdx; m_nSelPrevJob = nSelIdx - 1; m_nSelNextJob = nSelIdx + 1; if (m_nSelPrevJob < 0) m_nSelPrevJob = TOTAL_JOB - 1; //remove ns if (m_nSelNextJob >= TOTAL_JOB - 1) //remove ns m_nSelNextJob = 0; } void CharacterCreateNew::Reset() { m_nSelectJob = 0; m_nSelPrevJob = TOTAL_JOB - 1; m_nSelNextJob = m_nSelectJob + 1; m_charName = CTString(""); m_bNSCreate= FALSE;
05-03-2021, 01:27 AM
use this function Quote void CharacterCreateNew::SetJob ( int nSelIdx ) { #ifdef CHAR_NIGHSHADOW if (nSelIdx < 0 ) nSelIdx = TOTAL_JOB - 1; if (nSelIdx >= TOTAL_JOB) nSelIdx = 0; #else if (nSelIdx < 0 ) nSelIdx = TOTAL_JOB - 2; //remove ns if (nSelIdx >= TOTAL_JOB - 1) //remove ns nSelIdx = 0; #endif m_nSelectJob = nSelIdx; m_nSelPrevJob = nSelIdx - 1; m_nSelNextJob = nSelIdx + 1; #ifdef CHAR_NIGHTSHADOW if (m_nSelPrevJob < 0) m_nSelPrevJob = TOTAL_JOB - 1; if (m_nSelNextJob >= TOTAL_JOB) m_nSelNextJob = 0; #else if (m_nSelPrevJob < 0) m_nSelPrevJob = TOTAL_JOB - 2; //remove ns if (m_nSelNextJob >= TOTAL_JOB - 1) //remove ns m_nSelNextJob = 0; #endif } he forgot to convert the -1s that are already there in the original code into -2s^^ now, if you add #define CHAR_NIGHTSHADOW in Define_USA.h, NS will be enabled again, if you remove it/comment it out, NS will be disabled on character creation ?
05-03-2021, 02:56 AM
1 hour ago, Desarija said: use this function he forgot to convert the -1s that are already there in the original code into -2s^^ now, if you add #define CHAR_NIGHTSHADOW in Define_USA.h, NS will be enabled again, if you remove it/comment it out, NS will be disabled on character creation ? So youre suggesting to add -2s where you edited them? do i need to add #define CHAR_NIGHTSHADOW in Define_USA.h, too ? With the code i sent was enough ns was disabled when i try to find it its not there in character creation
05-03-2021, 03:08 AM
Your code works even better lol @/index.php?/profile/18894-desarija/&do=hovercard&referrer=https%253A%252F%252Flckb.dev%252Fforum%252Findex.php%253F%252Ftopic%252F15103-remove-nightshadow-client-db%252F" href="/index.php?/profile/18894-desarija/" rel="" style="background-color:transparent;color:rgb(69,136,197);" title="Go to Desarija's profile">Desarija now if i go backwards in the character creation menu it goes from Titan to Sorcerer and it dosent stay still when i click the backwards arrow, thanks !!!! ? ? #CLOSE please
05-03-2021, 09:30 AM
6 hours ago, BayBay said: So youre suggesting to add -2s where you edited them? do i need to add #define CHAR_NIGHTSHADOW in Define_USA.h, too ? With the code i sent was enough ns was disabled when i try to find it its not there in character creation You don’t need to add it to Define_USA as long as you want to have it disabled, but you can easily add it later in case you want to add NS again ? with the define, he will appear in the character creation interface again |
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