01-31-2022, 07:38 PM
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Character does not show after Login in Char selection
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02-01-2022, 10:28 PM
What client are you using ?
02-02-2022, 04:57 AM
November - source november Maybe I'm missing some .lod? or some configs in ps.dat? In game all UI texture show up after 5 seconds, instead in login char selection nothing show up
02-02-2022, 10:15 PM
Original files or you change something? These juno dont come with original files, can send me your discord and we can try to fix It
02-04-2022, 06:50 PM
I’ve tried also with original files. The problem start in char slection. Afrer press confirm the progress bar is not showing too. maybe I’m missing some .xml interface or some wrong declaration on pShell?
02-04-2022, 07:08 PM
Did you compile for US?
02-05-2022, 07:50 AM
I see your trying to use my buddy's client Redsam and derfman I know what the issue they came to me already wanting me to fix it for them and they are using june with Reza pvt files that a hand full have
02-05-2022, 09:39 PM
FIrst of all thank you all for your interest. Actually I'm using Renza source with his client, after that I merged /index.php?/profile/21708-reza/&do=hovercard" data-mentionid="21708" href="/index.php?/profile/21708-reza/" rel="">@Reza source with november source of /index.php?/profile/2167-dethunter12/&do=hovercard" data-mentionid="2167" href="/index.php?/profile/2167-dethunter12/" rel="">@dethunter12 that was really stable release. Tryed also different November Ep4 client but the result is the same (I mean login word without christmas ribbon) /index.php?/profile/18894-desarija/&do=hovercard" data-mentionid="18894" href="/index.php?/profile/18894-desarija/" rel="">@Desarija I'm compiling with a configuration similar to LIVE_USA this is my preprocessor for Engine: G_USA _CLIENT_ _USE_32BIT_TIME_T WIN32 NDEBUG _WINDOWS _USRDLL ENGINE_EXPORTS and is in Multi-threaded DLL (/MD) For GameMP preprocessor: G_USA _CLIENT_ _USE_32BIT_TIME_T WIN32 NDEBUG _WINDOWS _WINDLL _USRDLL GAME_EXPORT and this is in Multi-threaded DLL (/MD) I used the same client with reza source and it worked very well but was june. After merged with the /index.php?/profile/2167-dethunter12/&do=hovercard" data-mentionid="2167" href="/index.php?/profile/2167-dethunter12/" rel="">@dethunter12 source I started to have this kind of problem. The strange thing is that when It starts on juno, after 5 sec everything appear normally. So I think that I got wrong in some conflict in merge with june/november merge. So @/index.php?/profile/11151-vogelj1988/&do=hovercard&referrer=https%253A%252F%252Flckb.dev%252Fforum%252Findex.php%253F%252Ftopic%252F15245-character-does-not-show-after-login-in-char-selection%252F" href="/index.php?/profile/11151-vogelj1988/" style="background-color:#202020;color:#0789ff;font-size:13px;text-align:left;" title="Go to Vogelj1988's profile" rel="">Vogelj1988 I how did you fix this if in june source is OK? There is some breaking changes in how SelectChar.cpp or the render of progress bar before juno is displayed? Thanks for all
02-05-2022, 11:11 PM
I'd recommend starting with just the base November files, Look to add things from other sources after you've got a working full client. You can download gamigo's client and simply replace bin / local/us/string/ (with compiled versions) . I would recommend using the zone data tool to delete the new zones that Gamigo Added to the zonedata.bin file in data/. After you delete the new zones you should be able to load in without much problems. Any other problems can usually be about startzone. I have used the november files on gamigo client with no problems after modifying zonedata.bin and local/us/string/ . If necessary when i have the free time i can make a client thats already usable .
02-06-2022, 09:41 AM
I hate to say it dethunter nov is missing files for a system it’s okay to use and you need a nov client to get stuff working right and be careful pulling Reza code most of it is packets like his crc32 system and his hardware ban system. If your using the one I’m thinking |
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