03-13-2021, 05:30 PM
Hey Guys,
could anyone help me where i can cap the attack Speed at 1? That i cant get under 1 or -1 etc
Thank you in advance
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Attack Speed cap
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03-13-2021, 05:30 PM
Hey Guys, could anyone help me where i can cap the attack Speed at 1? That i cant get under 1 or -1 etc Thank you in advance
03-14-2021, 02:39 AM
cmdmsg.cpp after: packet->attackSpeed = ch->m_attackSpeed; add: int m_attackSpeedlimit = 1; if (packet->attackSpeed <= m_attackSpeedlimit) //rondo157 packet->attackSpeed = m_attackSpeedlimit;
06-15-2021, 02:51 PM
On 3/14/2021 at 3:39 AM, rondo157 said: cmdmsg.cpp after: packet->attackSpeed = ch->m_attackSpeed; add: int m_attackSpeedlimit = 1; if (packet->attackSpeed <= m_attackSpeedlimit) //rondo157 packet->attackSpeed = m_attackSpeedlimit; Sorry for bump an old post, but i found 2 different declaration about that sentence! 2
06-15-2021, 02:59 PM
use the one at line 918 ?
06-15-2021, 07:57 PM
Like said @PTR321
06-19-2021, 06:33 PM
u should hook it
01-30-2022, 10:41 PM
just add under Character.cpp in ApplyAssistData Function: delete all other code its not needed if (m_attackSpeed < 1) m_attackSpeed = 1; |
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