Lod file encryption help
#1

Lod file help

 

Im trying to use my limited programming skills to create a weapon upgrading calculator with the weapon information being pulled from the lod files. I figured it would be easier to pull the base attacks from the itemALL_usa lod file rather than go thru all of the weapons. However, it being encrypted is a bit of a task for me since I have no idea where to even begin with decrypting or even how to...

I dont believe the source for the dev studio is out there and Im not sure if there is still a link to a client without any encryptions, so I guess Im looking for any help in the right direction. Not asking someone to do it for me as Im curious myself how to decrypt these files, but like I said I have no idea where to even begin.

Any help is appreciated Smile

#2
Its not encrypted

#3
So if it isnt encrypted then I just need to find a way to decipher all of it?

#4
Im testing this out on mobname_usa since there are less values (skill id, class, sp requirement, power) for me to deal with... So I use a binary reader and I have to have it only read so many bytes and skip over a few bytes correct? and if so is it a constant number to skip or do I have it skip any non-character?

#5
Use a hexeditor.

#6
A hexeditor is fine for the current situation, but when I figure out how to pull the info I need Ill be trying to make a weapon upgrade calculator and Ill need to be able to separate all the weapons from all the other items and Ill need to pull the base attacks from each weapon.

#7

^^ for moball,mobname,itemname take dev tool from wiza

itemall take wizas itemall editor 3

shopAll take simple shop editor from wizatek

 

this are all release and puplic

 

for other skills.bin etc. you need falos dev tool or you write self a tool Smile

#8

or you write self a tool Smile
 

This is the part Im trying to do. I understand that all those tools have been made already and can easily be found, but they wont do what I want them to do as they arent coded to do what I want them to do. What Im trying to do is take itemname, limit the items in it to only those of the type "Weapon" and even "Armor" and create a upgrading calculator. It is probably easier to create another itemname with just the armor and weapons in it... Hopefully that clears up any confusion in this post.

 

I should be able to filter the itemnameALL_usa.lod by a flag ex. 134250558, which seems to be 73+ armor and weps and I can easily export just those items now. Ill have to tinker around more and find a common flag for the 1-72 gear.

 

You guys have all given me good ideas though Big Grin

#9

all items with type 0 are weapons, with type 1 are armors

every kind of weapon and every kind of armor part all have their own subtype

 

try it on the database ^^ select * from t_item where a_type_idx = 0;

#10

Got my modified itemALL_usa file with just armor and weps that have an attack or defense on them (no phoenix helms, covers, etc.) Came out to 2859 records and with my luck theres still probably a potion hiding somewhere in there. Weapons are 0 and Armor is 1, but I couldnt use those as filters in your dev studio Sad

 

Now all I should have to do is pull the Num 0 of each of the items and plug it into the upgrade calculations...



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