[Release]Server/Client Fixes v120518


sharing my almost 2 years old private connector as its not worth sh.it since the connector source code leak. this one doesnt contain the encrypted IP that i used to protect it

 

2

U can make a release topic about that with more infos if u want :p



sharing my almost 2 years old private connector as its not worth sh.it since the connector source code leak. this one doesnt contain the encrypted IP that i used to protect it

 

2

Thank you very much blankname nice release i really appreciate ppls release


i had planned to make another update and release the new gameserver/connector/loginserver these days, but i wonder if anyone is still interested on this after the release of the ep2 files? i may import some features from the ep2 files as well, that are missing in these ep1 demo files (moonstatue and such)

@2 hey blankname that would be an awsome release man im really 100% interested in this. I am an EP1 fan if i could fix moonstatue myself and many other bugs i would. Please pm me if you release the files!

 

Thanks in advance for your awsome work

Are you sure? This post has been created on 02 Nov 2012...


Are you sure? This post has been created on 02 Nov 2012...

Dosent matter if it was created 2012 2011 2009 or 2008 lol as long as it has moonstatue working i bet it has rareoptions working as well. It would be an amazing release if blanknames decides to release them ill be completely grateful towards him :p


Lol dream on... Undecided

 

Sorry for topic jump but im now looking into EP1 myself an been reading this topic xD



Lol dream on... Undecided

 

Sorry for topic jump but im now looking into EP1 myself an been reading this topic xD

yes, best time of lc only ep1 shared and the complete section work on ep1 to update to ep2 ;D



Lol dream on... Undecided

 

Sorry for topic jump but im now looking into EP1 myself an been reading this topic xD

I've been leaning towards writing an emulator for EP1. I've talked a lot about it in the past, and actually have written some server code for doing so last night. Tho it's still a big and tedious task to tackle. That's the only thing that has been keeping me from emulating the original 1185 client. I would move the database over to PostgreSQL as well since it's easier to use for cross platform server files. I've been able to build an extremely high performance server base for Windows, with a few modifications I should be able to port it to Linux as well. What I mean by high performance is every socket gets a thread, the same way game servers for games like Battlefield 4 work. All of the public files use some sort of async socket system which is great and all, but this is why everything is out of sync ingame when it comes to character movement etc. With a dedicated thread for each socket everything should be butter smooth. It should make PvP a lot more interesting as well, since combat won't be as dependent on ping. It's one of them projects I would like to do, but just get overly lazy when it comes time for it.

Mega mirrors added to first post Smile



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