Its ALIVE!!! o wait no its not it just works slightly better
#1

Well so i did not get burnt out trying to figure out a way to fix pvp i and flip floping between that and skills here is what i have so far. Smile

 

Note: The bonus for offense is not calculated but is easily implemented

 

2

 

I know the time is off im having issues but its a good start.

#2
good work ^_^

#3
Found a tiny issue with it that i will resolve just need to build on the current function.

#4
nice one Smile

#5

Ok so aside for a few sketchy rendering issues the placeing and using of the buff effect works but clearing the buff effect and removing the icon thats a diffrent story lol...

 

so far only works for selfbuff? sure it might work if i switch over some functions to other ones but progress shall not be hindered!

 

also something is fishy when you load the Skills data it returns with what ever the hell it feels like giving you Smile

 

See

 

2

#6

haha u mean that the buff took your boots and weapons ?

Well nothing is free in todays world..

 

But to help u a little bit, when u cast a skills that is a buff, the buff with the time left gets stored in the server somewhere i presume.

So when the time is passed, u just send the packet ItemStopAssist(CharID, ItemID, SkillID);

#7
I actually Wrote a SkillStopAssist for skills and it works prefectly just every time i try to put a function in to clear the buff it glitches you and you gotta relog....

#8
And wiz i could not really tell you what is wrong with my boots and weapon missing lol....



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