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  [Guide]How to Turn off debugging
Posted by: roseon - 07-08-2012, 02:00 AM - Forum: Ep1 Guides - Replies (3)


go to start menu

type in "cmd"

open it by right-clicking and choosing "Run as adminstrator"

write: bcdedit -debug off

press enter

and reboot

See Easy xD

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  My ep1 NS :)
Posted by: bobthenob1 - 07-08-2012, 12:34 AM - Forum: General Discussion - Replies (16)


2

 

Also if any1 wants help with puting ns in their server just msg me and if im free i will help Big Grin the requirements are:

 

1. Be Noob

2. But not too noob Smile

 

Thanks Smile)

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  How to find hackers in your server (The easiest ways)
Posted by: slayer1 - 07-06-2012, 02:03 AM - Forum: Ep1 Guides - Replies (3)


This is a great way to find hackers in your server. Typically a hacker will give themselves loads of gold right? Well to find any hacker in even large servers, all you need to do is one of these:

 

Method 1-The Manual Way

Navicat -> newproject_db -> t_inven00 ->

Right click on the column heading: a_count0 and select "Sort Decending", it will then display the highest values of gold in a players inventory at the top of the column. You can look in the same row under a_item_index0 to confirm it is gold (19) and you can decide whether or not that character is a hacker if he isnt a legit admin or GM (check character index and search for it in t_character). Then scroll to the right and do the same thing to check columns a_count1 a_count 2 a_count 3 and a_count4

 

Repeat these instructions for t_inven01 through t_inven09, and you will have just checked every character that has ever played on your server.

------------------------------------------

Method 2-The Automatic Way

Navicat -> right click newproject_db -> Console

This code will check every players inventory and reset any players gold to 0 if they have more that 10 billion (10kkk) gold in their inventory (or more than 10kkk of anything else for that matter, such as expb or pbi. Be sure you dont give yourself more than 10kkk or your own inventory will be emptied lol, but your admin you can get that right back anyway.

UPDATE t_inven00 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven01 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven02 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven03 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven04 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven05 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven06 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven07 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven08 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven09 SET a_count = 0 WHERE a_count > 10000000000;
UPDATE t_inven00 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven01 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven02 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven03 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven04 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven05 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven06 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven07 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven08 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven09 SET a_count = 0 WHERE a_count1 > 10000000000;
UPDATE t_inven00 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven01 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven02 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven03 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven04 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven05 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven06 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven07 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven08 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven09 SET a_count = 0 WHERE a_count2 > 10000000000;
UPDATE t_inven00 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven01 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven02 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven03 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven04 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven05 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven06 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven07 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven08 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven09 SET a_count = 0 WHERE a_count3 > 10000000000;
UPDATE t_inven00 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven01 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven02 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven03 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven04 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven05 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven06 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven07 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven08 SET a_count = 0 WHERE a_count4 > 10000000000;
UPDATE t_inven09 SET a_count = 0 WHERE a_count4 > 10000000000;



*************************************************

To those with the skill, you can use my basic ideas here to develop even better ways for yourself, such as php for your site to show a ranking for the player with the most gold, then if they are not GM everyone can clearly see who the hackers are.

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  [Guide] HowTo Add Glow to your equipment
Posted by: fliegendeflasche97 - 07-04-2012, 04:44 PM - Forum: Ep1 Guides - Replies (1)


i create this thread for the amateur developer Big GrinD

 

so its very easy.

all what u need is the itemall editor 3 from wizatek:

 

so open this nice tool

- load your itemall_usa.lod file

- search your armor piece like the 165 pants

-near the icon picker you can find the item effects:

-enter the effect of this in the first textbox called "normal"

- put in the effect you like . like "potionHP" tahn u have always played this armor the hp regeneration effect

-also a nice is: "hw_a_skill_10_hit" its the blue circle over your char "cleric skill effect" Big Grin

i think the most u find in your effect folder in your client.

 

sry for my bad english xD

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  New juno Dark
Posted by: Accubens3 - 07-03-2012, 02:50 PM - Forum: Client Side - Replies (9)



Download: 2

(SpartacusLC) .: 2 :.

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  New armor Sorcerer
Posted by: Accubens3 - 07-03-2012, 02:01 PM - Forum: Development Showroom - Replies (14)



 

 

 

Armor by : Spartacus LC

 

Site: 2

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  Server-Client Info
Posted by: SakoV2 - 07-03-2012, 01:21 AM - Forum: Server Side - No Replies


Ill be posting useful information I gather of client, and database edition. I dont want to post threads on Server Side and Client side, it will take more time to edit each one of them every time I want to update something.

 

1. t_option IDs list.

Basically, with these IDs you go into your t_option in database and lets say you only want casting up on Helm and Gloves, you will have to use the ID: 9

2

 

1.1 Accessories IDs.

These are easier and I think Im wrong, but these 2 IDs will be pretty much enough for you to start of.

ID 21

Subtype: 0, 2, 4

ID 42

Subtype: 1, 3, 5

Explanation, you go into your t_option in the database and you assign the ID 21(a_accessory_type) to casting up and speed up.

Now you open your ItemAll_usa.lod to check the accessories, any accessory with the subtype 0, 2, and 4 will be dropped with the casting up and speed up seals.

 

 

Map.dta

It might happen to some of you that you teleport into a map you guys added, then you press W and it shows Juno map instead of the map you are in, it is because its missing the Zone in the Map.dta you will have to find an editor or hex it and figure out how it works.

This is the info for the Mondshine Zoom map:

2

Click Area - Left: 50 Right: 200 Top: 60 Bottom: 180

Zoom - Left: 0 Right: 0 Top: 512 Bottom: 512

Map Zoom Float X: 180 Float Y: 50 Float Ratio: 1.19135

Ill update this soon with Tarians zoom map.

 

I might upload my skills_usa.bin, t_magic, and t_magiclevel. It have most of the skills working, buffs, +100 skills new levels like DL lvl 4, FB lvl 5, windy buffs lvl 4, etc. Maybe you guys can help to test skills to figure out which ones are bugged.

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  MAP SERVER BUNDLE
Posted by: roseon - 07-02-2012, 07:23 PM - Forum: Server Side - Replies (7)


Here a release of Server map files has:

Tarian

Chapel

JunoV3 and 2

mondshine

And the rest xD

2

2

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  NPC REGEN FIXES
Posted by: roseon - 07-02-2012, 06:24 PM - Forum: Server Side - Replies (11)


Ok im gonna release my regen Sense Every one bugging the crap out of me for it this regen has every map mobs

Tarian

Mondshine

Chapel

Strayiana

Lust trum 1 to 10

Juno V2 only want V3 Juno ask me

Belfist

All Dungeon

Merac

Dratan

Egeha

Dirty mine

Theos Tomb

monster combo

Altar Merac

Enjoy Smile

 

This is not a map fix so dont be stupid on that question xD

2

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  [Guide]Seal Codes
Posted by: Sutz - 07-02-2012, 02:17 PM - Forum: Ep1 Guides - Replies (10)


Unsure if anyone has done or tried this before but here is a list of seal codes.

If anyone has a full list pls share! This is going to take me forever to finish xD

Will update as i get more.

 

SKILL ID - LEVEL = WHAT IT GIVES = (CODE)

 

//Physical Prowess:

1 - 40 = STR 60 (2)

1 - 60 = STR 80 (3)

1 - 80 = STR 120 (4)

1 - 120 = STR 160 (5)

1 - 160 = STR 240 (6)

1 - 240 = STR 320 (7)

 

//Swiftness of Reflexes:

2 - 40 = DEX 60 (258)

2 - 60 = DEX 80 (259)

2 - 80 = DEX 120 (260)

2 - 120 = DEX 160 (261)

2 - 160 = DEX 240 (262)

2 - 240 = DEX 320 (263)

 

//Power of the Mind:

3 - 40 = INT 60 (514)

3 - 60 = INT 80 (515)

3 - 80 = INT 120 (516)

3 - 120 = INT 160 (517)

3 - 160 = INT 240 (518)

3 - 240 = INT 320 (519)

 

//Physical Fortitude:

4 - 20 = CON 30 (770)

4 - 30 = CON 40 (771)

4 - 40 = CON 60 (772)

4 - 60 = CON 80 (773)

4 - 80 = CON 160 (774)

4 - 160 = CON 240 (775)

 

//Hit Points:

5 - 175 = HP 550 (1026)

5 - 550 = HP 725 (1027)

5 - 725 = HP 1100 (1028)

5 - 1100 = HP 1450 (1029)

5 - 1450 = HP 2500 (1030)

5 - 2500 = HP 6875 (1031)

 

//Energy for Spells and Special Attacks:

6 - 175 = MP 550 (1282)

6 - 550 = MP 725 (1283)

6 - 725 = MP 1100 (1284)

6 - 1100 = MP 1450 (1285)

6 - 1450 = MP 2500 (1286)

6 - 2500 = MP 6875 (1287)

 

//Increases all types of physical attack:

7 - 10 = Physical attack 20 (1538)

7 - 20 = Physical attack 30 (1539)

7 - 30 = Physical attack 50 (1540)

7 - 50 = Physical attack 80 (1541)

7 - 80 = Physical attack 140 (1542)

7 - 140 = Physical attack 250 (1543)

 

//Increases close range physical attack:

8 - 20 = Melee Attack 30 (1794)

8 - 30 = Melee Attack 40 (1795)

8 - 40 = Melee Attack 60 (1796)

8 - 60 = Melee Attack 80 (1797)

8 - 80 = Melee Attack 160 (1798)

8 - 160 = Melee Attack 390 (1799)

 

//Increases long range physical attack:

9 - 20 = Ranged Attack 30 (2050)

9 - 30 = Ranged Attack 40 (2051)

9 - 40 = Ranged Attack 60 (2052)

9 - 60 = Ranged Attack 90 (2053)

9 - 90 = Ranged Attack 18 (2054)

9 - 18 = Ranged Attack 42 (2055)

 

//Increases close range physical hit rate:

10 - 370 = Melee Hit Rate 560 (2306)

10 - 560 = Melee Hit Rate 750 (2307)

10 - 750 = Melee Hit Rate 1120 (2308)

10 - 1120 = Melee Hit Rate 1680 (2309)

10 - 1680 = Melee Hit Rate 2240 (2310)

10 - 2240 = Melee Hit Rate 0 (2311)

 

//Increases close range physical hit rate:

11 - 370 = Ranged Hit Rate 560 (2562)

11 - 560 = Ranged Hit Rate 750 (2563)

11 - 750 = Ranged Hit Rate 1120 (2564)

11 - 1120 = Ranged Hit Rate 1680 (2565)

11 - 1680 = Ranged Hit Rate 2240 (2566)

11 - 2240 = Ranged Hit Rate 0 (2567)

 

//Increases all types of physical defense:

12 - 10 = Physical defense 20 (2818)

12 - 20 = Physical defense 30 (2819)

12 - 30 = Physical defense 40 (2820)

12 - 40 = Physical defense 60 (2821)

12 - 60 = Physical defense 120 (2822)

12 - 120 = Physical defense 180 (2823)

 

//Increases close range physical defense:

13 - 20 = Melee defense 30 (3074)

13 - 30 = Melee defense 40 (3075)

13 - 40 = Melee defense 50 (3076)

13 - 50 = Melee defense 70 (3077)

13 - 70 = Melee defense 90 (3078)

13 - 90 = Melee defense 0 (3079)

 

//Increases long range physical defense:

14 - 20 = Ranged defense 30 (3330)

14 - 30 = Ranged defense 40 (3331)

14 - 40 = Ranged defense 50 (3332)

14 - 50 = Ranged defense 70 (3333)

14 - 70 = Ranged defense 90 (3334)

14 - 90 = Ranged defense 0 (3335)

 

//Increases close range evasion:

15 - 220 = Melee Evasion 330 (3586)

15 - 330 = Melee Evasion 450 (3587)

15 - 450 = Melee Evasion 560 (3588)

15 - 560 = Melee Evasion 780 (3589)

15 - 780 = Melee Evasion 1120 (3590)

15 - 1120 = Melee Evasion 1590 (3591)

 

//Increases long range evasion:

16 - 220 = Ranged Evasion 330 (3842)

16 - 330 = Ranged Evasion 450 (3843)

16 - 450 = Ranged Evasion 560 (3844)

16 - 560 = Ranged Evasion 780 (3845)

16 - 780 = Ranged Evasion 1120 (3846)

16 - 1120 = Ranged Evasion 1590 (3847)

 

//Increases long range physical defense:

17 - 20 = Magic Attack 30 (4098)

17 - 30 = Magic Attack 40 (4099)

17 - 40 = Magic Attack 60 (4100)

17 - 60 = Magic Attack 90 (4101)

17 - 90 = Magic Attack 180 (4102)

17 - 180 = Magic Attack 300 (4103)

 

//Magical hit rate:

18 - 50 = Magic Attack 100 (4354)

18 - 100 = Magic Attack 150 (4355)

18 - 150 = Magic Attack 200 (4356)

18 - 200 = Magic Attack 250 (4357)

18 - 550 = Magic Attack 1150 (4359)

 

//Magical defense:

19 - 10 = Magical defense 20 (4610)

19 - 20 = Magical defense 30 (4611)

19 - 30 = Magical defense 40 (4612)

19 - 40 = Magical defense 50 (4613)

19 - 50 = Magical defense 100 (4614)

19 - 100 = Magical defense 200 (4615)

 

//Magical resistance:

20 - 50 = Magic Evasion 100 (4866)

20 - 100 = Magic Evasion 150 (4867)

20 - 150 = Magic Evasion 200 (4868)

20 - 200 = Magic Evasion 250 (4869)

20 - 250 = Magic Evasion 400 (4870)

20 - 400 = Magic defense 750 (4871)

 

//Attack:

21 - 100 = Attack 200 (5122)

21 - 200 = Attack 300 (5123)

21 - 300 = Attack 400 (5124)

21 - 400 = Attack 500 (5125)

21 - 500 = Attack 1000 (5126)

21 - 1000 = Attack 2000 (5127)

 

//Hit rate:

22 - 180 = Hit rate 370 (5378)

22 - 370 = Hit rate 560 (5379)

22 - 560 = Hit rate 750 (5380)

22 - 750 = Hit rate 930 (5381)

22 - 930 = Hit rate 1120 (5382)

22 - 1120 = Hit rate 0 (5383)

 

//Defense:

23 - 10 = Defense 20 (5634)

23 - 20 = Defense 30 (5635)

23 - 30 = Defense 40 (5636)

23 - 40 = Defense 50 (5637)

23 - 50 = Defense 70 (5638)

23 - 70 = Defense 0 (5639)

 

//Evasion:

24 - 180 = Evasion 370 (5890)

24 - 370 = Evasion 560 (5891)

24 - 560 = Evasion 750 (5892)

24 - 750 = Evasion 930 (5893)

24 - 930 = Evasion 1120 (5894)

24 - 1120 = Evasion 0 (5895)

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