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Last Chaos Server Sale
Forum: The Black Market (Buy, Sell, Trade)
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All in One Exporter
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HELP! ReZasCashServer It ...
Forum: Ep4 Support
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Hi, does anyone know the ...
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LastChaos Nemesis
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Looking for EP4 Guidance
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We're in need of creative...
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Last Chaos build deployme...
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Last Chaos global server ...
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EP-2/EP-3 Mixed files
Forum: Archived General Server Releases
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| Effects of improved items |
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Posted by: Vladi - 05-27-2021, 12:13 AM - Forum: Ep4 Support
- Replies (7)
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Hi everyone. Help please. November sources.
Effects of improved items are not displayed correctly. Or not displayed at all.
I think the problem is on the server side. Because with multiple client restarts, nothing changes.
/monthly_2021_05/137369143_1.jpg.d4e539cd79b9a2c229edb27aceead2f7.jpg" />/monthly_2021_05/154050356_2.jpg.2166722a4e718317c27512ce42f15ca2.jpg" />
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| C2 weps Insufficient inventory space. |
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Posted by: yanharazra2 - 05-26-2021, 07:51 PM - Forum: Ep4 Support
- Replies (5)
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Hello everyone.
Whenever I make a wep C2 and try to use it in-game I get insufficient inventory space even tho I should be able to equip C2 weapons.
But I'm not sure what the problem could be. would really appreciate the help
/monthly_2021_05/733299489_Screenshot2021-05-26214617.png.4937a1fcd20ca955ec58e89a7facb19f.png" />
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| EP4 ToolPack |
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Posted by: Bosko - 05-26-2021, 05:30 PM - Forum: Tools
- Replies (5)
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Here are all tools from EP4 that I could still find, credits to @all developers[/b]
[/b]
#REUPLOAD
Download Link:[/u] 2
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| Client compile guide "all versions" |
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Posted by: pwesty - 05-25-2021, 06:59 PM - Forum: Client Side
- Replies (3)
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Guide for setting up the client to compile. This makes the client portable too so can be compiled from anywhere!
included is 2 folders
Include
Lib
download here 2
Put these inside the main client source as seen here "2"
In the execute folder just put the ecc.exe in there "THIS IS A NOV ECC.EXE" YOU WILL NEED A JUNE IF YOU COMPILE JUNE
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Common
Doesn't need anything extra to compile correctly
Engine
1.Change Output directory to your /bin folder of client "2"
VC++ Directories
Executable directory
..\execute;$(ExecutablePath)
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
Library directory
..\Lib\DXlib;..\Lib\libboost;$(LibraryPath)
EntitiesMP
1.Change Output directory to your /bin folder of client "2"
VC++ Directories
Executable directory
..\execute;$(ExecutablePath)
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
GameMP
1.Change Output directory to your /bin folder of client "2"
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
Nksp
1.Change Output directory to your /bin folder of client "2"
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
Shaders
1.Change Output directory to your /bin folder of client "2"
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
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| Worldeditor (Remove Walls, Invsible Object) |
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Posted by: Bosko - 05-24-2021, 03:44 AM - Forum: Ep4 Support
- Replies (18)
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After removing the statue, I can no longer go through where the statue was, I have activated the invisible walls in the WorldEditor and there is also no object that could block me, because that's why I tried .sat Convertor (EP4) and there also these things had worked there what can it be because who can help me what I'm doing wrong?
I also edited the.SAT and just made the entire Juno where the black things were drawn from the objects, nothing needed. Then I painted Juno completely red and Juno was completely PVP area afterwards so the tool should work I don't understand why I can't run through where the statue was ... even with normal lamps in Juno the same problem is that if I remove them later I just can't run through they are still invisible there or something like that
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| Centos 6 / 7 NEW guides "compiling" |
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Posted by: pwesty - 05-23-2021, 10:41 PM - Forum: Server Side
- Replies (12)
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This is working 100% under centos 6 "64bit guide currently"
4 steps to get centos 6.10 64bit working "works as well for 32bit"
some adjustments made;
updated all links so all should work
boost version 1_65_1 the farthest you can go without making code changes. "i wont release"
I will double check my 32bit guide and update it accordingly ?
you shouldn't have issues but if you do let me know and i'll fix them pronto ?
Current guide i have linked is fixing centos 6.10 and updated the links so they download correctly.
REMOVED CENTOS 7 GUIDE BECAUSE GCC IS BREAKING THE FILES AFTER BUILD.
I do believe it's linked to gcc or at least an issue with boost + gcc
i've tried manipulating the compiler thinking it was still from gcc 4.4.7 and still crashes when running the servers..
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