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EP-2/EP-3 Mixed files
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  Error in register.php (CMS 4.0)
Posted by: cristiangramosa - 05-27-2021, 02:48 AM - Forum: Ep4 Support - Replies (4)


Hi everyone. I got this error where i click on button "Accept terms" on CMS 4.0:

 

Please anyone can help me?

2

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  Effects of improved items
Posted by: Vladi - 05-27-2021, 12:13 AM - Forum: Ep4 Support - Replies (7)


Hi everyone. Help please. November sources.

Effects of improved items are not displayed correctly. Or not displayed at all.

I think the problem is on the server side. Because with multiple client restarts, nothing changes.

/monthly_2021_05/137369143_1.jpg.d4e539cd79b9a2c229edb27aceead2f7.jpg" />/monthly_2021_05/154050356_2.jpg.2166722a4e718317c27512ce42f15ca2.jpg" />

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  C2 weps Insufficient inventory space.
Posted by: yanharazra2 - 05-26-2021, 07:51 PM - Forum: Ep4 Support - Replies (5)


Hello everyone.

Whenever I make a wep C2 and try to use it in-game I get insufficient inventory space even tho I should be able to equip C2 weapons.

But I'm not sure what the problem could be. would really appreciate the help



/monthly_2021_05/733299489_Screenshot2021-05-26214617.png.4937a1fcd20ca955ec58e89a7facb19f.png" />

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  EP4 ToolPack
Posted by: Bosko - 05-26-2021, 05:30 PM - Forum: Tools - Replies (5)


Here are all tools from EP4 that I could still find, credits to @all developers[/b]



[/b]

 

#REUPLOAD

Download Link:
[/u] 2

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  LC_Tools EP1 - EP4 ToolPack
Posted by: Bosko - 05-26-2021, 05:24 PM - Forum: General Tools Releases - No Replies


Here are all tools from EP1 to EP4 that I could still find, credits to @all developers





LC_EP4 Tools



 

Download Link: 2

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  Looking for a Nov Client
Posted by: yanharazra2 - 05-26-2021, 09:36 AM - Forum: Ep4 Support - Replies (1)


Hello everyone.

I'm looking for a Nov client that have been tested with the sources and working fine if anyone has ? 

Thanks in advance!

 

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  Client compile guide "all versions"
Posted by: pwesty - 05-25-2021, 06:59 PM - Forum: Client Side - Replies (3)


                                                     Guide for setting up the client to compile. This makes the client portable too so can be compiled from anywhere!

included is 2 folders

Include 

Lib

download here 2

Put these inside the main client source as seen here "2"

 

In the execute folder just put the ecc.exe in there  "THIS IS A NOV ECC.EXE" YOU WILL NEED A JUNE IF YOU COMPILE JUNE

2

 



Common

Doesn't need anything extra to compile correctly



Engine

1.Change Output directory to your /bin folder of client   "2"



VC++ Directories

Executable directory

..\execute;$(ExecutablePath)

include directory

$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude

MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"

Library directory

..\Lib\DXlib;..\Lib\libboost;$(LibraryPath)

EntitiesMP

1.Change Output directory to your /bin folder of client   "2"

VC++ Directories

Executable directory

..\execute;$(ExecutablePath)

include directory

$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude

MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"

GameMP

1.Change Output directory to your /bin folder of client   "2"

include directory

$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude

MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"



Nksp

1.Change Output directory to your /bin folder of client   "2"

include directory

$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude

MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"



Shaders

1.Change Output directory to your /bin folder of client   "2"

include directory

$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude

MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"

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  looking for a ZoneFlad editor
Posted by: yanharazra2 - 05-25-2021, 03:07 PM - Forum: Ep4 Support - Replies (7)


Hello everyone

I was looking for a well working zoneflag editor tool if anyone has to edit teleporters.

thanks in advance

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  Worldeditor (Remove Walls, Invsible Object)
Posted by: Bosko - 05-24-2021, 03:44 AM - Forum: Ep4 Support - Replies (18)


After removing the statue, I can no longer go through where the statue was, I have activated the invisible walls in the WorldEditor and there is also no object that could block me, because that's why I tried .sat Convertor (EP4) and there also these things had worked there what can it be because who can help me what I'm doing wrong? 

I also edited the.SAT and just made the entire Juno where the black things were drawn from the objects, nothing needed. Then I painted Juno completely red and Juno was completely PVP area afterwards so the tool should work I don't understand why I can't run through where the statue was ... even with normal lamps in Juno the same problem is that if I remove them later I just can't run through they are still invisible there or something like that











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  Centos 6 / 7 NEW guides "compiling"
Posted by: pwesty - 05-23-2021, 10:41 PM - Forum: Server Side - Replies (12)


This is working 100% under centos 6 "64bit guide currently"

4 steps to get centos 6.10 64bit working "works as well for 32bit"





some adjustments made;

updated all links so all should work

boost version 1_65_1 the farthest you can go without making code changes. "i wont release"



I will double check my 32bit guide and update it accordingly ?



you shouldn't have issues but if you do let me know and i'll fix them pronto ?



Current guide i have linked is fixing centos 6.10 and updated the links so they download correctly.

 



REMOVED CENTOS 7 GUIDE BECAUSE GCC IS BREAKING THE FILES AFTER BUILD.

I do believe it's linked to gcc or at least an issue with boost + gcc

i've tried manipulating the compiler thinking it was still from gcc 4.4.7 and still crashes when running the servers..

2

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