![]() |
|
Structure Skill (db ) - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Release Zone (https://lckb.dev/forum/forumdisplay.php?fid=190) +---- Forum: Episode 4 Releases (https://lckb.dev/forum/forumdisplay.php?fid=156) +----- Forum: Server Side (https://lckb.dev/forum/forumdisplay.php?fid=138) +----- Thread: Structure Skill (db ) (/showthread.php?tid=1756) |
- dethunter12 - 01-24-2015 and yes this is from the source i just thought i would organize it so some newbies can read it not all people understand what it means. //subtype and type values for t_magic ----------------------------------------------- ----------------------------------------------- /////////////////////////////////////////////////////////// //a_type values #define MT_STAT >-------------------------- 0 #define MT_ATTRIBUTE>------------------- 1 #define MT_ASSIST>--------------------------2 #define MT_ATTACK>-------------------------3 #define MT_RECOVER>----------------------4 #define MT_CURE>----------------------------5 #define MT_OTHER>--------------------------6 #define MT_REDUCE>------------------------7 #define MT_IMMUNE>------------------------8 #define MT_CASTLE_WAR>----------------9 #define MT_MONEY>------------------------10 // a_subtype 1 values #define MST_STAT_ATTACK 0 #define MST_STAT_DEFENSE 1 #define MST_STAT_MAGIC 2 #define MST_STAT_RESIST 3 #define MST_STAT_HITRATE 4 #define MST_STAT_AVOID 5 #define MST_STAT_CRITICAL 6 #define MST_STAT_ATTACKSPD 7 #define MST_STAT_MAGICSPD 8 #define MST_STAT_MOVESPD 9 #define MST_STAT_RECOVERHP 10 #define MST_STAT_RECOVERMP 11 #define MST_STAT_MAXHP 12 #define MST_STAT_MAXMP 13 #define MST_STAT_DEADLY 14 #define MST_STAT_MAGICHITRATE 15 #define MST_STAT_MAGICAVOID 16 #define MST_STAT_ATTACKDIST 17 #define MST_STAT_ATTACK_MELEE 18 #define MST_STAT_ATTACK_RANGE 19 #define MST_STAT_HITRATE_SKILL 20 #define MST_STAT_ATTACK_80 21 #define MST_STAT_MAXHP_450 22 #define MST_STAT_SKILLSPD 23 #define MST_STAT_VALOR 24 #define MST_STAT_STATPALL 25 #define MST_STAT_ATTACK_PER 26 #define MST_STAT_DEFENSE_PER 27 #define MST_STAT_STATPALL_PER 28 #define MST_STAT_STR 29 #define MST_STAT_DEX 30 #define MST_STAT_INT 31 #define MST_STAT_CON 32 // [5/21/2009 KwonYongDae] #define MST_STAT_HARD 33 #define MST_STAT_STRONG 34 #define MST_STAT_NPCATTACK 35 #define MST_STAT_NPCMAGIC 36 #define MST_STAT_SKILLCOOLTIME 37 #define MST_STAT_DECREASE_MANA_SPEND 38 // a_subtype 2 values #define MST_ASSIST_POISON 0 #define MST_ASSIST_HOLD 1 #define MST_ASSIST_CONFUSION 2 #define MST_ASSIST_STONE 3 #define MST_ASSIST_SILENT 4 #define MST_ASSIST_BLOOD 5 #define MST_ASSIST_BLIND 6 #define MST_ASSIST_STURN 7 #define MST_ASSIST_SLEEP 8 #define MST_ASSIST_HP 9 #define MST_ASSIST_MP 10 #define MST_ASSIST_MOVESPD 11 #define MST_ASSIST_HP_CANCEL 12 #define MST_ASSIST_MP_CANCEL 13 #define MST_ASSIST_DIZZY 14 #define MST_ASSIST_INVISIBLE 15 #define MST_ASSIST_SLOTH 16 #define MST_ASSIST_FEAR 17 #define MST_ASSIST_FAKEDEATH 18 #define MST_ASSIST_PERFECTBODY 19 #define MST_ASSIST_FRENZY 20 #define MST_ASSIST_DAMAGELINK 21 #define MST_ASSIST_BERSERK 22 #define MST_ASSIST_DESPAIR 23 #define MST_ASSIST_MANASCREEN 24 #define MST_ASSIST_BLESS 25 #define MST_ASSIST_SAFEGUARD 26 #define MST_ASSIST_MANTLE 27 #define MST_ASSIST_GUARD 28 #define MST_ASSIST_CHARGEATC 29 #define MST_ASSIST_CHARGEMGC 30 // Ȯ���� 1�� #define MST_ASSIST_DISEASE 31 #define MST_ASSIST_CURSE 32 #define MST_ASSIST_CONFUSED 33 #define MST_ASSIST_TAMING 34 #define MST_ASSIST_FREEZE 35 #define MST_ASSIST_INVERSE_DAMAGE 36 #define MST_ASSIST_HP_DOT 37 #define MST_ASSIST_REBIRTH 38 #define MST_ASSIST_DARKNESS_MODE 39 #define MST_ASSIST_AURA_DARKNESS 40 #define MST_ASSIST_AURA_WEAKNESS 41 #define MST_ASSIST_AURA_ILLUSION 42 #define MST_ASSIST_MERCENARY 43 #define MST_ASSIST_SOUL_TOTEM_BUFF 44 #define MST_ASSIST_SOUL_TOTEM_ATTK 45 #define MST_ASSIST_TRAP 46 #define MST_ASSIST_PARASITE 47 #define MST_ASSIST_SUICIDE 48 #define MST_ASSIST_INVINCIBILITY 49 #define MSG_ASSIST_GPS 50 #define MSG_ASSIST_ATTACK_TOWER 51 #define MST_ASSIST_ARTIFACT_GPS 52 #define MST_ASSIST_TOTEM_ITEM_BUFF 53 #define MST_ASSIST_TOTEM_ITEM_ATTK 54 // a_subtype 3 values #define MST_ATTACK_NORMAL 0 #define MST_ATTACK_CRITICAL 1 #define MST_ATTACK_DRAIN 2 #define MST_ATTACK_ONESHOTKILL 3 #define MST_ATTACK_DEADLY 4 #define MST_ATTACK_HARD 5 // a_subtype 4 values #define MST_RECOVER_HP 0 #define MST_RECOVER_MP 1 // [8/19/2008 KwonYongDae] #define MST_RECOVER_STM 2 #define MST_RECOVER_FAITH 3 #define MST_RECOVER_EXP 4 #define MST_RECOVER_SP 5 // a_subtype 5 values #define MST_CURE_POISON 0 #define MST_CURE_HOLD 1 #define MST_CURE_CONFUSION 2 #define MST_CURE_STONE 3 #define MST_CURE_SILENT 4 #define MST_CURE_BLOOD 5 #define MST_CURE_REBIRTH 6 #define MST_CURE_INVISIBLE 7 #define MST_CURE_STURN 8 #define MST_CURE_SLOTH 9 #define MST_CURE_NOTHELP 10 #define MST_CURE_BLIND 11 // Ȯ���� 1�� #define MST_CURE_DISEASE 12 #define MST_CURE_CURSE 13 #define MSG_CURE_ALL 14 #define MST_CURE_INSTANTDEATH 15 //a_subtype 6 values #define MST_OTHER_INSTANTDEATH 0 #define MST_OTHER_SKILLCANCEL 1 #define MST_OTHER_TACKLE 2 #define MST_OTHER_TACKLE 3 #define MST_OTHER_REFLEX 4 #define MST_OTHER_DEATHEXPPLUS 5 #define MST_OTHER_DEATHSPPLUS 6 #define MST_OTHER_TELEKINESIS 7 #define MST_OTHER_TOUNT 8 #define MST_OTHER_SUMMON 9 #define MST_OTHER_EVOCATION 10 #define MST_OTHER_TARGETFREE 11 #define MST_OTHER_CURSE 12 #define MST_OTHER_PEACE 13 #define MST_OTHER_SOUL_DRAIN 14 #define MST_OTHER_KNOCKBACK 15 #define MST_OTHER_WARP 16 #define MST_OTHER_FLY 17 #define MST_OTHER_EXP 18 #define MST_OTHER_SP 19 #define MST_OTHER_ITEMDROP 20 #define MST_OTHER_SKILL 21 #define MST_OTHER_PK_DISPOSITION 22 #define MST_OTHER_AFFINITY 23 #define MST_OTHER_AFFINITY_QUEST 24 #define MST_OTHER_AFFINITY_MONSTER 25 #define MST_OTHER_AFFINITY_ITEM 26 #define MST_OTHER_QUEST_EXP 27 #define MST_OTHER_GUILD_PARTY_EXP 28 #define MST_OTHER_GUILD_PARTY_SP 29 #define MSG_OTHER_SUMMON_NPC 30 // a_subtype 7 values #define MST_REDUCE_MELEE 0 #define MST_REDUCE_RANGE 1 #define MST_REDUCE_MAGIC 2 #define MST_REDUCE_SKILL 3 // a_subtype 8 values #define MST_IMMUNE_BLIND 0 // a_subtype 9 values #define MST_WAR_REDUCE_MELEE 0 #define MST_WAR_REDUCE_RANGE 1 #define MST_WAR_REDUCE_MAGIC 2 #define MST_WAR_MAX_HP 3 #define MST_WAR_DEFENCE 4 #define MST_WAR_RESIST 5 #define MST_WAR_TOWER_ATTACK 6 // a_damagetype #define MDT_ONLYPOWER 0 #define MDT_ADDITION 1 #define MDT_RATE 2 // a_hittype #define MHT_CONSTANT 0 #define MHT_VARIABLE 1 // ȿ�� ����Ÿ�� - ��(MONEY) #define MST_MONEY_BUY 0 #define MST_MONEY_SELL 1 #define MST_MONEY_NAS 2 |