Structure Skill (db )
#1

and yes this is from the source i just thought i would organize it so some newbies  can read it not all people understand what it means.

 

 

//subtype and type values for  t_magic  

-----------------------------------------------

-----------------------------------------------

///////////////////////////////////////////////////////////

//a_type values 

#define MT_STAT  >-------------------------- 0

#define MT_ATTRIBUTE>------------------- 1

#define MT_ASSIST>--------------------------2

#define MT_ATTACK>-------------------------3

#define MT_RECOVER>----------------------4

#define MT_CURE>----------------------------5

#define MT_OTHER>--------------------------6

#define MT_REDUCE>------------------------7

#define MT_IMMUNE>------------------------8

#define MT_CASTLE_WAR>----------------9

#define MT_MONEY>------------------------10

 

// a_subtype 1 values

#define MST_STAT_ATTACK  0

#define MST_STAT_DEFENSE 1

#define MST_STAT_MAGIC   2

#define MST_STAT_RESIST   3

#define MST_STAT_HITRATE 4

#define MST_STAT_AVOID 5

#define MST_STAT_CRITICAL 6

#define MST_STAT_ATTACKSPD  7

#define MST_STAT_MAGICSPD 8 

#define MST_STAT_MOVESPD 9 

#define MST_STAT_RECOVERHP 10

#define MST_STAT_RECOVERMP 11

#define MST_STAT_MAXHP 12

#define MST_STAT_MAXMP 13

#define MST_STAT_DEADLY 14 

#define MST_STAT_MAGICHITRATE 15 

#define MST_STAT_MAGICAVOID 16 

#define MST_STAT_ATTACKDIST 17 

#define MST_STAT_ATTACK_MELEE 18 

#define MST_STAT_ATTACK_RANGE 19 

#define MST_STAT_HITRATE_SKILL 20 

#define MST_STAT_ATTACK_80 21 

#define MST_STAT_MAXHP_450 22 

#define MST_STAT_SKILLSPD 23 

#define MST_STAT_VALOR 24 

#define MST_STAT_STATPALL 25 

#define MST_STAT_ATTACK_PER 26 

#define MST_STAT_DEFENSE_PER 27

#define MST_STAT_STATPALL_PER 28

#define MST_STAT_STR 29 

#define MST_STAT_DEX 30 

#define MST_STAT_INT 31 

#define MST_STAT_CON  32

//  [5/21/2009 KwonYongDae]

#define MST_STAT_HARD 33

#define MST_STAT_STRONG 34 

#define MST_STAT_NPCATTACK 35 

#define MST_STAT_NPCMAGIC 36

#define MST_STAT_SKILLCOOLTIME 37

#define MST_STAT_DECREASE_MANA_SPEND 38

 

 

// a_subtype 2 values

#define MST_ASSIST_POISON 0 

#define MST_ASSIST_HOLD 1 

#define MST_ASSIST_CONFUSION 2 

#define MST_ASSIST_STONE 3 

#define MST_ASSIST_SILENT 4 

#define MST_ASSIST_BLOOD 5 

#define MST_ASSIST_BLIND 6 

#define MST_ASSIST_STURN 7

#define MST_ASSIST_SLEEP 8

#define MST_ASSIST_HP 9

#define MST_ASSIST_MP 10

#define MST_ASSIST_MOVESPD 11 

#define MST_ASSIST_HP_CANCEL 12 

#define MST_ASSIST_MP_CANCEL 13

#define MST_ASSIST_DIZZY 14

#define MST_ASSIST_INVISIBLE 15

#define MST_ASSIST_SLOTH 16

#define MST_ASSIST_FEAR 17

#define MST_ASSIST_FAKEDEATH 18 

#define MST_ASSIST_PERFECTBODY 19 

#define MST_ASSIST_FRENZY 20 

#define MST_ASSIST_DAMAGELINK 21 

#define MST_ASSIST_BERSERK 22 

#define MST_ASSIST_DESPAIR 23 

#define MST_ASSIST_MANASCREEN 24 

#define MST_ASSIST_BLESS 25

#define MST_ASSIST_SAFEGUARD 26

#define MST_ASSIST_MANTLE 27

#define MST_ASSIST_GUARD 28

 

#define MST_ASSIST_CHARGEATC 29 

#define MST_ASSIST_CHARGEMGC 30 

// Ȯ���� 1�� 

#define MST_ASSIST_DISEASE 31 

#define MST_ASSIST_CURSE 32 

#define MST_ASSIST_CONFUSED 33 

#define MST_ASSIST_TAMING 34

#define MST_ASSIST_FREEZE 35

#define MST_ASSIST_INVERSE_DAMAGE 36

#define MST_ASSIST_HP_DOT 37

#define MST_ASSIST_REBIRTH 38

#define MST_ASSIST_DARKNESS_MODE 39 

#define MST_ASSIST_AURA_DARKNESS 40 

#define MST_ASSIST_AURA_WEAKNESS 41 

#define MST_ASSIST_AURA_ILLUSION 42 

 

#define MST_ASSIST_MERCENARY 43 

#define MST_ASSIST_SOUL_TOTEM_BUFF 44 

#define MST_ASSIST_SOUL_TOTEM_ATTK 45 

#define MST_ASSIST_TRAP 46 

#define MST_ASSIST_PARASITE 47

#define MST_ASSIST_SUICIDE 48

#define MST_ASSIST_INVINCIBILITY 49

#define MSG_ASSIST_GPS 50

#define MSG_ASSIST_ATTACK_TOWER 51 

#define MST_ASSIST_ARTIFACT_GPS 52 

#define MST_ASSIST_TOTEM_ITEM_BUFF 53 

#define MST_ASSIST_TOTEM_ITEM_ATTK 54

 

// a_subtype 3 values

#define MST_ATTACK_NORMAL 0  

#define MST_ATTACK_CRITICAL 1 

#define MST_ATTACK_DRAIN 2 

#define MST_ATTACK_ONESHOTKILL 3 

#define MST_ATTACK_DEADLY 4 

#define MST_ATTACK_HARD 5 

 

// a_subtype 4 values

#define MST_RECOVER_HP 0 

#define MST_RECOVER_MP 1 

//  [8/19/2008 KwonYongDae] 

#define MST_RECOVER_STM 2 

#define MST_RECOVER_FAITH 3 

#define MST_RECOVER_EXP 4 

#define MST_RECOVER_SP 5 

 

// a_subtype 5 values 

#define MST_CURE_POISON 0  

#define MST_CURE_HOLD 1 

#define MST_CURE_CONFUSION 2 

#define MST_CURE_STONE 3 

#define MST_CURE_SILENT 4 

#define MST_CURE_BLOOD 5  

#define MST_CURE_REBIRTH 6

#define MST_CURE_INVISIBLE 7

#define MST_CURE_STURN 8

#define MST_CURE_SLOTH 9

#define MST_CURE_NOTHELP 10

#define MST_CURE_BLIND 11

 

// Ȯ���� 1�� 

#define MST_CURE_DISEASE 12 

#define MST_CURE_CURSE 13 

#define MSG_CURE_ALL 14 

#define MST_CURE_INSTANTDEATH 15

 

//a_subtype 6 values

#define MST_OTHER_INSTANTDEATH 0 

#define MST_OTHER_SKILLCANCEL 1 

#define MST_OTHER_TACKLE 2 

#define MST_OTHER_TACKLE 3 

#define MST_OTHER_REFLEX 4 

#define MST_OTHER_DEATHEXPPLUS 5 

#define MST_OTHER_DEATHSPPLUS 6 

#define MST_OTHER_TELEKINESIS 7

#define MST_OTHER_TOUNT 8 

#define MST_OTHER_SUMMON 9

#define MST_OTHER_EVOCATION 10 

#define MST_OTHER_TARGETFREE 11 

#define MST_OTHER_CURSE 12 

#define MST_OTHER_PEACE 13 

#define MST_OTHER_SOUL_DRAIN 14

#define MST_OTHER_KNOCKBACK 15 

#define MST_OTHER_WARP 16

#define MST_OTHER_FLY 17

#define MST_OTHER_EXP 18

#define MST_OTHER_SP 19

#define MST_OTHER_ITEMDROP 20

#define MST_OTHER_SKILL 21 

#define MST_OTHER_PK_DISPOSITION 22 

#define MST_OTHER_AFFINITY 23 

#define MST_OTHER_AFFINITY_QUEST 24 

#define MST_OTHER_AFFINITY_MONSTER 25 

#define MST_OTHER_AFFINITY_ITEM 26

#define MST_OTHER_QUEST_EXP 27 

#define MST_OTHER_GUILD_PARTY_EXP 28

#define MST_OTHER_GUILD_PARTY_SP 29

#define MSG_OTHER_SUMMON_NPC 30

 

 

// a_subtype 7 values

#define MST_REDUCE_MELEE 0 

#define MST_REDUCE_RANGE 1 

#define MST_REDUCE_MAGIC 2 

#define MST_REDUCE_SKILL 3 

 

// a_subtype 8 values

#define MST_IMMUNE_BLIND 0

 

// a_subtype 9 values 

#define MST_WAR_REDUCE_MELEE 0 

#define MST_WAR_REDUCE_RANGE 1 

#define MST_WAR_REDUCE_MAGIC 2 

#define MST_WAR_MAX_HP 3 

#define MST_WAR_DEFENCE  4 

#define MST_WAR_RESIST 5 

#define MST_WAR_TOWER_ATTACK 6

 

// a_damagetype

#define MDT_ONLYPOWER 0

#define MDT_ADDITION 1 

#define MDT_RATE 2 

 

// a_hittype

#define MHT_CONSTANT 0 

#define MHT_VARIABLE 1 

 

// ȿ�� ����Ÿ�� - ��(MONEY)

#define MST_MONEY_BUY 0 

#define MST_MONEY_SELL 1 

#define MST_MONEY_NAS 2


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