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Skill Cooldown Fix Needed - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +------ Forum: Solved topics (https://lckb.dev/forum/forumdisplay.php?fid=158) +------ Thread: Skill Cooldown Fix Needed (/showthread.php?tid=3413) |
- dethunter12 - 12-25-2015 ok so my issue is after i applied what the person said in skill.cpp and recompiled gs and tested it yes the cool down said 0.0 but when trying to use a skill i get skill not ready what did i do wrong? by the way should the skill potions be set to 1000? in t_magiclevel to make it 100% cd? here is an issue to better clarify. - kravens - 12-25-2015 Try increment skill coold down reduction in t_option. Example: 20 = 200 ![]() |