LCKB
MCS doors open after relog - Printable Version

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+----- Thread: MCS doors open after relog (/showthread.php?tid=4867)



- Desarija - 02-23-2022


Hey,

I have the following issue on my home server:

Whenever I relog, the doors on the mcs appear open although they should still be closed because the statues are alive. I can move through the doors but cannot attack the Seat of Power because the server check works.

It happens with every door in the castle.

Does anyone have a fix for that? I‘m not sure if it was like this from the start or if I broke it with something. My files are based on june source, not reza leak, in case anyone wanted to ask that ?



Thanks for helping me in advance!!! ?




- Scura - 02-25-2022


My source was based on Reza1776, and i didn't found any issues with MCS .. i am pretty sure you make some mess with some functions ? 




- Desarija - 03-08-2022



On 2/25/2022 at 3:36 PM, Scura said:




My source was based on Reza1776, and i didn't found any issues with MCS .. i am pretty sure you make some mess with some functions ? 




No idea what could have caused it lol

 

update: it also happens if i restart the client, not only if i relog. Looks like the trigger to close the door only works when the siege starts, not when players come back to it