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MCS doors open after relog - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: MCS doors open after relog (/showthread.php?tid=4867) |
- Desarija - 02-23-2022 Hey, I have the following issue on my home server: Whenever I relog, the doors on the mcs appear open although they should still be closed because the statues are alive. I can move through the doors but cannot attack the Seat of Power because the server check works. It happens with every door in the castle. Does anyone have a fix for that? I‘m not sure if it was like this from the start or if I broke it with something. My files are based on june source, not reza leak, in case anyone wanted to ask that ? Thanks for helping me in advance!!! ? - Scura - 02-25-2022 My source was based on Reza1776, and i didn't found any issues with MCS .. i am pretty sure you make some mess with some functions ? - Desarija - 03-08-2022 On 2/25/2022 at 3:36 PM, Scura said: My source was based on Reza1776, and i didn't found any issues with MCS .. i am pretty sure you make some mess with some functions ? No idea what could have caused it lol update: it also happens if i restart the client, not only if i relog. Looks like the trigger to close the door only works when the siege starts, not when players come back to it |