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See players' HP - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: See players' HP (/showthread.php?tid=4920) |
- JLT - 05-13-2022 Hi guys, this question is how to make sure that you always see the HP players - Desarija - 05-13-2022 case CHARACTER: { // if( m_bShowPkHp ) //comment this { // ¼Ä¡ ¶óÀÌÇÁ ¹öÇÁ°¡ ÀÖ´ÂÁö °Ë»ç. // if (_pUIBuff->IsSkillBuff(475) == TRUE) //comment this { float fHealth = 0; if (pInfo->GetTargetEntity(eTARGET) != NULL && pInfo->GetTargetServerIdx(eTARGET) == _pNetwork->MyCharacterInfo.index) { fHealth = _pNetwork->MyCharacterInfo.hp; } else { fHealth = pInfo->GetTargetCurHP(eTARGET); } strHp.PrintF("%d",(int)fHealth); bHideHpString = FALSE; m_bShowHpBar = TRUE; } } Comment out the 2 lines where i wrote "//comment this" at the end in the file TargetInfoNewUI.cpp, I think that should be enough - JLT - 05-14-2022 Thanks for the answer, it works, close the topic |