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Idx above the name - Printable Version +- LCKB (https://lckb.dev/forum) +-- Forum: ** OLD LCKB DATABASE ** (https://lckb.dev/forum/forumdisplay.php?fid=109) +--- Forum: Guides & Help Section (https://lckb.dev/forum/forumdisplay.php?fid=193) +---- Forum: Help & Support (https://lckb.dev/forum/forumdisplay.php?fid=157) +----- Forum: Ep4 Support (https://lckb.dev/forum/forumdisplay.php?fid=128) +----- Thread: Idx above the name (/showthread.php?tid=5106) |
- R4GN4R0K - 09-16-2024 Someone know how to show the idx of npcs ingame? I mean above the name when i get admin mode? - Desarija - 09-17-2024 u can add it in this function void ActorMgr: rawMob(CMobTarget* pTarget, CDrawPort* pDraw, CProjection3D* pprProjection)- R4GN4R0K - 09-17-2024 What about remove the requirements of phoenix system? - Desarija - 09-19-2024 dofuncevent.cpp do_EventPhoenix / do_EventPhoenix_Success |