Idx above the name
#1

Someone know how to show the idx of npcs ingame?

I mean above the name when i get admin mode?

#2

u can add it in this function

void ActorMgr:Big GrinrawMob(CMobTarget* pTarget, CDrawPort* pDraw, CProjection3D* pprProjection)

 

#3

What about remove the requirements of phoenix system?

#4

dofuncevent.cpp

do_EventPhoenix / do_EventPhoenix_Success



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