05-25-2021, 06:59 PM
Guide for setting up the client to compile. This makes the client portable too so can be compiled from anywhere!
included is 2 folders
Include
Lib
download here 2
Put these inside the main client source as seen here "2"
In the execute folder just put the ecc.exe in there "THIS IS A NOV ECC.EXE" YOU WILL NEED A JUNE IF YOU COMPILE JUNE
2
Common
Doesn't need anything extra to compile correctly
Engine
1.Change Output directory to your /bin folder of client "2"
VC++ Directories
Executable directory
..\execute;$(ExecutablePath)
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
Library directory
..\Lib\DXlib;..\Lib\libboost;$(LibraryPath)
EntitiesMP
1.Change Output directory to your /bin folder of client "2"
VC++ Directories
Executable directory
..\execute;$(ExecutablePath)
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
GameMP
1.Change Output directory to your /bin folder of client "2"
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
Nksp
1.Change Output directory to your /bin folder of client "2"
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"
Shaders
1.Change Output directory to your /bin folder of client "2"
include directory
$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;..\include\DXinclude
MAKE SURE TO REMOVE CHECK BOX FOR INHERIT VALUES "2"

