Critical Potions
#1

I noticed that on many ep1 servers the critical potions dont work like expected.

This is because the EP1 files dont add 30% critical, but just 30 critical.

Ofcourse this is nothing, but its very easy to change that into a higher amount.

I noticed that when changing it to 2000 it gives the desired result of most normal hits are critical.

 

UPDATE t_magiclevel SET a_power = 2000 WHERE a_index = 571 AND a_level = 2

#2
thanks Wink

#3

what about this

 

UPDATE t_magic SET a_damagetype = 2 WHERE a_index = 571
#4
must we run this code on console in newproject_data?

#5

must we run this code on console in newproject_data? yes


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