Lv90 Jump Potion
#1

hey guys! How do I remove the need to have a level 90 character from 90Lv Jump Potion? Thx for advance! 

#2

doFuncItem.cpp

bool canJumping(CPC* ch, int _jumpingLevel)

    int _level = 0;

    cmd.GetRec("a_level", _level);

 //   if ( _level >= _jumpingLevel )

    {

        return true;

    }

  /*  else

    {

        CNetMsg::SP rmsg(new CNetMsg);

        JumpingResultMsg(rmsg, MSG_EX_JUMPING_ERROR_NOT_EXIST_CHAR, _jumpingLevel);

        SEND_Q(rmsg, ch->m_desc);

        return false;

    }*/

#3


1 hour ago, Desarija said:




doFuncItem.cpp



bool canJumping(CPC* ch, int _jumpingLevel)



    int _level = 0;

    cmd.GetRec("a_level", _level);



 //   if ( _level >= _jumpingLevel )

    {

        return true;

    }

  /*  else

    {

        CNetMsg::SP rmsg(new CNetMsg);

        JumpingResultMsg(rmsg, MSG_EX_JUMPING_ERROR_NOT_EXIST_CHAR, _jumpingLevel);

        SEND_Q(rmsg, ch->m_desc);

        return false;

    }*/




Thx, Desarija! ? 



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