Reduce Animation/Execution Times
#1

I'm looking to find out if there's a way to shorten the animation or execution times for certain actions in games. For example, actions like picking up items or using a "Recall" ability (similar to the "Scroll of Recall").

Has anyone figured out a method to speed these processes up? Any tips or tricks would be greatly appreciated!

Thanks in advance!

#2

Recall would = warp

doing a search with the word "warp" might lead you somewhere.

I just took a quick look and found this on Config.h

 

#define PULSE_WARPDELAY                (10 * TIME_ONE_SECOND)    // ¼ø°£À̵¿ µô·¹ÀÌ : 10ÃÊ

Good luck

#3

You can speed up pickup animation by editing the .ba files of each class 



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