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I'm looking to find out if there's a way to shorten the animation or execution times for certain actions in games. For example, actions like picking up items or using a "Recall" ability (similar to the "Scroll of Recall").
Has anyone figured out a method to speed these processes up? Any tips or tricks would be greatly appreciated!
Thanks in advance!
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Recall would = warp
doing a search with the word "warp" might lead you somewhere.
I just took a quick look and found this on Config.h
#define PULSE_WARPDELAY (10 * TIME_ONE_SECOND) // ¼ø°£À̵¿ µô·¹ÀÌ : 10ÃÊ
Good luck
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You can speed up pickup animation by editing the .ba files of each class