Mob movement
#1

Im currently working on the movement of mobs.

It all goes well, no mobs walk trough walls of fall down the floor like i heard before.

I know in 2005 thats all possible but luckily for me the EP2 client wont let that happen.

 

Sadly there is one downside.

The emu creates a huge cpuload because of the movement and checking when a npc moved last and such.

When i connect 2 clients its requests so much of my pc that the alarm bell inside starts to ring haha.

Will get that sorted i hope. perhaps my method is all wrong.



Messages In This Thread
[No subject] - by Wizatek - 06-22-2011, 08:32 PM
[No subject] - by Sutz - 06-22-2011, 08:55 PM
[No subject] - by Wizatek - 06-22-2011, 09:30 PM
[No subject] - by Sutz - 06-22-2011, 11:00 PM
[No subject] - by tommzy09 - 06-22-2011, 11:07 PM
[No subject] - by Sutz - 06-22-2011, 11:17 PM

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