06-22-2011, 08:32 PM
Im currently working on the movement of mobs.
It all goes well, no mobs walk trough walls of fall down the floor like i heard before.
I know in 2005 thats all possible but luckily for me the EP2 client wont let that happen.
Sadly there is one downside.
The emu creates a huge cpuload because of the movement and checking when a npc moved last and such.
When i connect 2 clients its requests so much of my pc that the alarm bell inside starts to ring haha.
Will get that sorted i hope. perhaps my method is all wrong.

