Help with C4D texture problem
#1

Problem is that uvw mapping is being still used when i try to put a text model into the world editor.

This is how it should look in the game and in the editor  2

This is the model in c4d using spatial projection.

But in the editor and in game it looks like this 2

As you can see the model is still using uvw mapping.

Is there anything else that can be done with the model to stop the uvw mapping

so that spatial projection will work? please if anyone has the answer please let me know. B)



Messages In This Thread
[No subject] - by bignoob77 - 06-07-2015, 08:43 PM
[No subject] - by Gambit - 06-08-2015, 01:58 PM
[No subject] - by bignoob77 - 06-08-2015, 03:51 PM

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